Mega Man X Health Upgrades

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  1. Mega Man X2 Health Upgrades

Misc. Passwords

Is it normal that I can't beat ANYONE in Megaman X except Chill Penguin? By the time you're through the first 3 to 4 bosses, you should have a few armor and health upgrades to help you along, as well as a sub tank or two to get you out of rough situations. With Mega Man games, plan to fail. With X games, plan to fail, and try to grab as. Obtain all four armor upgrades in Mega Man X. Unlocked by 69% - TA Ratio. Here you will fight a very easy reploid but it has a lot of health. Once defeated, the.

Select the password option at the title screen and enter the following in the 3X4 grid, inputting the password from left to right, starting from the top left corner:

EffectPassword
8441 2176 44234 Sub-Tanks, All Turbo Hearts, All Upgrades, All Bosses Defeated
5724 8418 3588All 4 Subtanks, no armor, no weapons, no hearts
2653 3858 7584All 4 Tanks, all heart tanks, and all bosses defeated.
8447 4666 6156All abilities, heart tanks, sub-tanks, all bosses defeated, Zero's buster
6624 5468 8588All armor upgrades, subtanks
4723 2486 1324All Bosses Defeated - No Leg/Body/Helmet/Buster/Heart/SubTank
4653 4688 7884All bosses defeated 2 turbo hearts 2 subtanks
2137 3188 8121All bosses except Boomer Kuwanger and Sting Chameleon dead.
2556 2582 7114All bosses except Sting Chameleon dead.
3676 4667 5148All powerups and armor upgrades, all bosses beaten the first time through.
3748 8612 5524All Subtanks & Hearts, NO Armor & Weapons
6485 1146 2321All Upgrades No bosses Defeated
5583 4618 5824All Upgrades, All bosses defeated, 1 turbo heart.
4423 8832 7824All Upgrades, Chill Penguin Defeated, Storm Eagle Defeated
8141 2136 4426All weapons, sub tanks, hearts, and levels completed
4764 8768 7748Arm Capsule only
5147 8437 4536Armored Armadillo defeated
7374 2268 6281Beat the top half, and have collected the power ups on the top half.
4764 5788 3748Body Capsule only
5151 3427 4261Boomer Kuwanger defeated
5286 7136 5124Chill Penguin and Storm Eagle dead.
4768 7258 1871Chill Penguin Defeated
5337 5377 4171Chill Penguin, Storm Eagle, and Flame Mammoth dead.
2147 5277 1281Chill Penguin, Storm Eagle, Flame Mammoth, and Spark Mandrill dead.
6431 5168 8171Chill Penguin, Storm Eagle, Flame Mammoth, Spark Mandrill, and Armoured Armadillo dead plus slide ability and head capsule.
2656 5112 3164Chill Penguin, Storm Eagle, Flame Mammoth, Spark Mandrill, and Armoured Armadillo dead.
7431 3842 8523Everthing unlocked ecxept no beaten Sigma
8437,2788,8161everyone accept sting chameleon defeated, 6 heart tanks, 3 armor upgrades, and 3 sub-tanks
8441 2336 2421Everything obtained except Leg Capsule
3733 6838 8744Final Sigma Level/Last Battle
1764 1488 7748First mini-level beaten
1573 5232 7264Flame Mammoth defeated
1447 1838 1271Full armor, 2 hearts, 2 sub-tanks, Chill Penguin, Storm Eagle and Flame Mammoth deafeated
5447 4177 4536Get an extra life tank
6111 8747 4181Have Storm Eagle, Flame Mammoth, Chill Penguin, & Boomer Kuwangtang dead w/ chest, helmet, arms, leg upgrades, 1 sub-tank, & a turbo heart
4664 1718 7748Head Capsule only
1556 6642 7448Launch Octopus defeated
5382 8566 2656Leg Dash No bosses Defeated
4425 7272 3821Leg Dash, Helmet Enhancement, No Bosses Defeated
1422 1412 7756Leg Dash,Helmet enhancement with no bosses defeated
2653 7248 6488No Leg Dash, Chill Penguin Defeated
5385 7136 6321Opening Stage beat
5131 7358 4181Spark Mandrill defeated
5385 7136 6861Sting Chameleon defeated
6483 7376 5124Storm Eagle defeated
3475 5668 2581To have all Turbo Hearts, all Sub-Tanks, and all Armor Upgrades with no bosses defeated

Contributed By: discoinferno84, DesertEagle97531, LanceHeart Gothann, A Rock, geniusdude89, XXXB0BXXX, LockeGb7, Mega man Forever, Quetzal Kaizoku, Camel Warrior, Retro, Giga571, ImmortalDragon, gamefan129, and128, Richiethehero, ThunderMan, Mega Mario, Aussie2B, neothe0ne, and dinobotmaximized.

Elevator Spikes Invincibility

The elevator sequence in Boomer Kuwanger's tower is full of spikes. Due to programming issues with the hit detection, however, they pose almost no threat whatsoever. If you take damage from one of the flying enemies just before reaching a spiked platform, X will simply clip right through the platform instead of instantly dying. If you jump on the spikes lining the walls, press the jump button again while X is taking damage, and his health bar won't register the hit.

Contributed By: discoinferno84.

Glitched Factory

When you first enter Flame Mammoth's factory, take a closer look at the ceiling tubes that drop the spare robot parts. Despite their appearances, they're actually large holes, not solid objects. To reach inside, simply jump on top of a scrapped Utuboros head, and then do a dash jump into the tube. If done correctly, X will connect with the inside of the tube, and can wall jump off-screen and walk on top of the ceiling. The bottom of X's boots will still appear onscreen, allowing you to keep track of his position. You can use this method to bypass the first conveyor belt section. You'll have to dash jump across when you reach the walkway section. This area will be differently colored, and have a glitched sub tank sprite, a missing capsule, and invisible enemies due to the stage not loading correctly.

Contributed By: discoinferno84.

Glitched Password

This password has four known effects depending on how you execute it - the password is 7443 2241 1221. Regardless of what you do, it will sound as a 'wrong' password, but the effects take effect nonetheless. If you enter the password without going into the demo, the game will hang upon gameplay beginning. If you enter the black screen moments prior to the demo, then go on and enter the password, you simply start with 10 health. If you go into the demo once, then exit it and enter the password, you'll start with all weapons, 32 health, and zero lives. Finally, if you enter the demo, wait it out, then press Start in the black screen prior to a second demo, you can enter the password to start with 10 health and all weapons.

Contributed By: KeyBlade999.

Skip Armored Armadillo Rematch

Mega Man X Health Upgrades

Before you enter the room for the Armored Armadillo rematch, position X slightly less than two body lengths away from the door. Equip the Shotgun Ice and do a fully-charged shot. While the ice platform is forming, have X walk in front of it. When the new platform spawns, it will push X into the door, but the camera won't adjust to the correct position. This causes the room to load incorrectly. If you walk straight through, the door on the other side will automatically open, and Armored Armadillo won't appear at all. If you jump while in this room, however, a glitched version of Armored Armadillo will load.

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Contributed By: discoinferno84.

Subtank Glitch

Get three sub-tanks and make sure one of your special weapons has less than full power. Then, with the weapon that has less than full power selected, grab a weapon capsule and immediately hit start. If you did it right, you'll have a fourth sub-tank. Fill it using the same method, just don't over fill or you'll delete it and your third one. It recovers health just like the a normal one.

Contributed By: VincentX.

Zero's Buster

This is done by not getting the arm Power up in Flame mamoth's stage.

UnlockableHow to Unlock
Go to Sigma stage 1 and you will get Zero's buster during the stage.Z Buster

Contributed By: thomas_light.

Mega Man Fireball

Must have Heart Tanks, Sub-Tanks, enemy weapons, and power-ups. Then, go to Armored Armadillo's level. Reach the final mine cart, which launches you through the air at the end of the level. Just before you reach the wall, jump up and climb the wall. At the top, there will be a large Energy Unit. Get it, and then jump into the pit and die. Repeat this step five times. On the fifth time through, a capsule will appear on that same ledge. Dr. Light will then give you a Ryu-style fireball for Mega Man to use.

Contributed By: ElementalKnight.

Stage Secrets

Some stages are a little different if you beat a certain boss first. If you beat Chill Penguin, the Lava in Flame Mammoth's stage will be frozen. If you beat Storm Eagle, the lights in Spark Mandrill's stage will flicker on and off. If you beat Launch Octopus, Sting Chameleon's stage will be partially flooded.

Contributed By: Biggoron_2000.

Stronger normal shots

Dash while firing your uncharged X-Buster to cause the shot to deal double damage. This is useful when you don't have time to wait for a shot to charge.

Contributed By: Mr_Weird_Guy.

Boomerang Cutting Flame Mammoth And Launch Octopus

Aside from their usual weapon weaknesses, Flame Mammoth and Launch Octopus have a special vulnerability to the Boomerang Cutter. It doesn't cause any extra damage to their health bars, but it severely weakens their offensive capabilities. Three Boomerang Cutters will slice off Flame Mammoth's trunk, leaving him unable to shoot fire, oil, or change the direction of the conveyor belt floor. Launch Octopus will lose four of his tentacles, leaving him unable to fire his homing missiles or activate his whirlpool energy drain attack.

Contributed By: discoinferno84.

FAQs, Reviews, Cheats, Images, Boards and more
Kotaku Game DiaryDaily thoughts from a Kotaku staffer about a game we're playing.

I’ve never enjoyed a single movement in a video game as much as the Mega Man X dash jump. I could dash jump all day—off ledges, up walls, across pits filled with spikes. For all the double jumps, dodge rolls, and infinite sprints I’ve encountered since, nothing has filled my heart with so much joy as slamming my thumb across two buttons at once to launch myself across the screen with equal amounts of control and ease.

The Mega Man X Legacy Collection, out this week on every platform but mobile, is split into two parts. The first contains X1 through X3, which are originally on the SNES, as well as X4 from the PS1 era. The second part contains X5 through X8, which are all PS1 or PS2 games that struggle with the shift to 3D., Unless you’re a hardcore X fan, the first collection is all you need. And you do need it. I haven’t found anything since the original X games on SNES that have captured such a perfect mix of exploration and side-scrolling shoot’em up, and having them all in one place with the ability to switch back and forth between them quickly with only a few button presses is surprisingly nice. (Mega Man X took the structure of the original Mega Man games and added wall climbing and small progression system by which X could have his abilities, like charging up blasts, upgraded).) There’s also never been a better opportunity to go back and experience the exceptional dash jump that put Mega Man X on the map and helped it, in the eyes of some (like me), surpass the original series.

Kotaku Game Diary

Daily thoughts from a Kotaku staffer about a game we’re playing.

In the first level of Mega Man X the titular character controls much like his predecessor, but by halfway through the Chill Penguin’s stage a capsule upgrade grants the ability to dash, opening up the entire rest of the game to be explored and mastered by letting X reach new areas previously inaccessible. With that dash, players can move in circles around bosses who are otherwise impossible to avoid when simply running left or right. It’s a revelation being able to move in controlled bursts. X doesn’t move as smoothly as, say, Mario in Super Mario World, but that’s the point. X is a robot: clunky but propulsive, with sharp shifts in momentum when accelerating and decelerating.

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Mega Man X2 Health Upgrades

The Mega Man X dash is the opposite of moving underwater or feeling like your body is weighed down and unresponsive in a dream. Instead, controlling X feels like the moment after putting on a new pair of sneakers when you realize how worn out your old ones were. The way the games let you dash into a jump or perform both moves simultaneously to catapult off a wall or over an enemy is so good Capcom realized it was better off not gating the ability behind an upgrade you had to find for all of the later games. Mega Man X2 includes a similar slate of upgrades for X to find, but dashing is there from the start of the opening level. A boss fight against a robot several screens tall puts it to great use as well, letting you maneuver through a maze of hanging platforms like they were a jungle gym.

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X2 is special for a lot of reasons, including adding just the right amount of conspiratorial story beats to add context to each level and fight without destroying the pacing, as started to happen by X3. There are also more collectibles and secrets hidden across each level that make backtracking even more important without falling into the trap of becoming a tedious Metroid copycat. The thing that most captured my imagination when I first played the sequel was how it played into X’s dash-enabled mobility by expanding levels and fights where possible. Overdrive Ostrich and Fire Stag in particular, while not very difficult encounters, are still two of the game’s most interesting for how they break with convention and push the classic Mega Man fight structure beyond the usual single screen-sized room enclosed by four walls.

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Fire Stag’s boss area is a vertical cavern inside a volcano. He leaps up and down those walls and sometimes even goes off screen. Rather than contrasting with X’s abilities, he mirrors them, leading to a fun competition of seeing if you can beat him in the air rather than just outsmart him on the ground by memorizing his attack pattern. Overdrive Ostrich’s level is even bigger, expanding horizontally rather than vertically. The bird can bound across the stage much faster than X, but if X can slip past and run until it’s off screen, his silhouette will appear in the background running parallel with the player until he eventually leaps to the foreground. The ability to run away during these fights, rather than feel trapped in a steel cage, makes Mega Max X2 feel even more liberating than the first game.

Of everything coming out this summer, I didn’t foresee myself falling back down the Mega Man X hole, but here I am breathlessly chasing every last health tank and capsule upgrade like it’s the 90s. The Legend of Zelda: A Link to the Past and Super Metroid get a lot of the credit for making the SNES one of the best console libraries, and there’s no shortage of indie games inspired by and trying to emulate them as a result. The early Mega Man X games were masters of their own, weird hybrid formulas, and no one has quite managed to recreate it feeling better than the originals.