Quake Live Dedicated Server Windows

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minqlx is a modification to the Quake Live Dedicated Server that extends Quake Live's dedicated server withextra functionality and allows scripting of server behavior through an embedded Pythoninterpreter.

  1. Steamcmd
Server

Now what we need to do for a dedicated server is add some command line parameters. Here are the ones I am using on my server: 'C: Quake III Arena Quake3.exe' +set dedicated 2 +set netport 27970 +comhunkMegs 50 +exec ffa.cfg. Servarena is Quake 3 Arena Dedicated Server Configuration Utility. Simply stated, this program will help you to configure and launch a dedicated server for Quake 3 Arena. The interface makes changing settings and options very simple. You no longer need to edit config files. Sep 21, 2017 - If you are receiving a error stating 'Dedicated Servers are not. Here's how to add DOOM as an exception to Windows Defender (if. Quake Champions. Of the OutsiderDOOMDOOM 2 Xbox Live ArcadeDOOM 3DOOM 3.

Quake

The mod has been tested on Debian 7 and 8, Ubuntu 14.04 and 16.10. At the moment it only officially supports the x64build of the server, but you can try building this fork for x86 support.

As of writing, development of the core is pretty much dead save for the occasional pull request.

If you have any questions, the IRC channel for the old bot,#minqlbot on Quakenet,is being used for this one as well. Feel free to drop by.

These instructions are for Debian 7 or 8 (use the latter if you can choose). For Ubuntu,see the wiki entry for details.You're on your own for the time being on other distros,but feel free to add instructions to the wikiif you want to help out.

  • Install Python 3.5. At the time of writing, in Debian 7 or 8 you can install it by adding the sid repository to apt. This can be done by adding the line deb http://ftp.debian.org/debian sid main to/etc/apt/sources.list. You can now go ahead and install it with the following:
  • You should remove sid by commenting out or removing the line you added to sources.listearlier and then do sudo apt-get update again to make sure you don't install any unstablepackages unintentionally later.

  • Now you should get Redis and Git, which will be used by minqlx's plugins:

  • Download one of the tarballs in releases and extractits contents into steamcmd/steamapps/common/qlds, or whatever other directory you might have put thefiles of your server in.

  • Clone the plugins repository and get/build Python dependencies. Assuming you're inthe directory with all the server files (and where you extracted the above files) do:

NOTE: During the pip and easy_install steps, you might get a lot of warnings. You can safelyignore them.

  • Redis should work right off the bat, but you might want to edit the config and makeit use UNIX sockets instead for the sake of speed. minqlx is configured through cvars,just like you would configure the QLDS. This means it can be done either with a server.cfgor by passing the cvars as command line arguments with +set. All the cvars have defaultvalues, except for qlx_owner, which is your SteamID64 (there are converters out there, just google it).Make sure you set that, otherwise you won't be able to execute any admin commands,since it won't know you are the owner of it.

  • You're almost there. Now simply edit the scripts you use to launch the server, butmake it point to run_server_x64_minqlx.sh instead of run_server_x64.sh.

minqlx is configured using cvars, like you would configure the server. All minqlx cvarsshould be prefixed with qlx_. The following cvars are the core cvars. For plugin configurationsee the plugins repository.

  • qlx_owner: The SteamID64 of the server owner. This is should be set, otherwise minqlxcan't tell who the owner is and will refuse to execute admin commands.
  • qlx_plugins: A comma-separated list of plugins that should be loaded at launch.
    • Default: plugin_manager, essentials, motd, permission, ban, silence, clan, names, log, workshop.
  • qlx_pluginsPath: The path (either relative or absolute) to the directory with the plugins.
    • Default: minqlx-plugins
  • qlx_database: The default database to use. You should not change this unless you know what you're doing.
    • Default: Redis
  • qlx_commandPrefix: The prefix used before command names in order to execute them.
    • Default: !
  • qlx_redisAddress: The address to the Redis database. Can be a path if qlx_redisUnixSocket is '1'.
    • Default: 127.0.0.1
  • qlx_redisDatabase: The Redis database number.
    • Default: 0
  • qlx_redisUnixSocket: A boolean that determines whether or not qlx_redisAddress is a path to a UNIX socket.
    • Default: 0
  • qlx_redisPassword: The password to the Redis server, if any.
    • Default: None
  • qlx_logs: The maximum number of logs the server keeps. 0 means no limit.
    • Default: 5
  • qlx_logsSize: The maximum size in bytes of a log before it backs it up and starts on a fresh file. 0 means no limit.
    • Default: 5000000 (5 MB)

Once you've configured the above cvars and launched the server, you will quickly recognize if for instanceyour database configuration is wrong, as it will start printing a bunch of errors in the server consolewhen someone connects. If you only see stuff like the following, then you know it's working like it should:

Quake

To confirm minqlx recognizes you as the owner, try connecting to the server and type !myperm in chat.If it tells you that you have permission level 0, the qlx_owner cvar has not been set properly. Otherwiseyou should be good to go. As the owner, you are allowed to type commands directly into the console insteadof having to use chat. You can now go ahead and add other admins too with !setperm. To use commands suchas !kick you need to use client IDs. Look them up with !id first. You can also use full SteamID64sfor commands like !ban where the target player might not currently be connected.

Note that the plugins repository only contains plugins maintained by me. Take a look here some of the plugins by other users that could be useful to you.

Since this and plugins use different repositories, they will also be updated separately. However, the latest masterbranch of both repositories should always be compatible. If you want to try out the develop branch, make sure you usethe develop branch of both repositories too, otherwise you might run into issues.

To update the core, just use wget to get the latest binary tarball and put it in your QLDS directory, then simplyextract it with tar -xvf <tarball>. To update the plugins, use cd to change the working directory to qlds/minqlx-pluginsand do git pull origin and you should be good to go. Git should not remove any untracked files, so you can have yourown custom plugins there and still keep your local copy of the repo up to date.

You can also try running these scripts from your QLDS directory. It will compile the latest version from source and update plugins. The second script is the same, but using the develop branch instead.

NOTE: This is not required if you are using binaries.

It's just a makefile for now. No autoconf or anything, so you might need to edit the file in some cases.It assumes you have GCC and that python3.5-config is Python 3.5's python-config. On Debian, installpython3.5-dev and it should compile right off the bat assuming you have all the build tools.

To compile, just do a make and you should get a minqlx.so and a minqlx.zip in the bin directory.The bin directory also has launch scripts, so you can simply copy the contents of the bin directoryinto the QLDS folder and use those scripts to launch it. If you do not want to use this withPython, you can compile it with make nopy and you should get a minqlx_nopy.so instead.

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If you'd like to contribute with code, you can fork this or the plugin repository and create pull requests for changes.Please create pull requests into the develop branch and not to master.

If you found a bug, please open an issue here on Github and include the relevant part from either theserver's console output or from minqlx.log which is in your fs_homepath, preferably the latter as it ismore verbose. Note that minqlx.log by default becomes minqlx.log.1 whenever it goes above 5 MB, and keeps doingthat until it goes to minqlx.log.5, at which point the 5th one gets deleted if the current one goes overthe limit again. In other words, your logs will keep the last 30 MB of data, but won't exceed that.

Both when compiling and when using binaries, the core module is in a zip file. If you want to modifythe code, simply unzip the contents of it in the same directory and then delete the zip file. minqlx willcontinue to function in the same manner, but using the code that is now in the minqlx directory.

Steamcmd

Donations would also be greatly appreciated. It helps me with motivation, QL server costs, and to fundthe stupid amount of tea I drink. You can do so with PayPal or with Bitcoins to 1MinoB3DxijyXSLgzA6JYGKmM3Jj6Gw2wW.