Fallout New Vegas Continue After Ending

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Fallout 3

Once you've beat Fallout 3, you can simply go to New Game and starta new quest. With over 200 possible endings, there are manydifferent scenarios.

Aug 15, 2015 - size=8 CAGE - Continue After Game's Ending /size1.9.3. 1.9.3.2: Thanks to LordFrostcraig for cleaned up scripts. Best continue after ending mod i just want the most stable one, i dont care about how charcters act i dont want any quest i just want to play after the ending, and if at all possible i would like to be able to disable it after i beat the game and save.

The only way is to wait until April and buy the Broken SteelAdd-on from XBL which allows you to play more and get lvl 30.

After u finish main quest just load D.L.P DISK then load gamefrom main disk an ur pipboy will up-date at the last seen in thegame b4 u get in the chamber with lyons don't finish the mission ango back to megaton and sleep then you can play all the missons youmissed an the new ones.

FALLOUT RULES!!

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There was a way I did it, if im sure. I had allthe downloadable contents from the market place:^

Broken Steel

Mothership Zeta

Operation Anchorage

Point Look Out

The Pit

When you die in the gas chamber it plays the video what happendafter you die. Then you start to wake up and the downloadablecontent show up on your screen saying you have it while you get up.Now you can continue playing Fallout 3. I am not 100% sure butthat's what happend to me.

What happens when you beat skyrim?

You can keep playing if that's what you're asking unlike in Fallout 3.

How do you keep playing after you beat Fallout New Vegas?

There is no way to continue your current career in Fallout New Vegas after you beat the main quest. Bethesda was considering releasing a DLC that lets you continue playing, similar to Fallout 3's Broken Steel. But the idea was left.

What Fallout game to buy on XBOX360?

I personally recommend Fallout 3 to any other Fallout game. Fallout 3 has a more organized and in my opinion interesting storyline. And you. And you can also keep the game going after you beat the main quest on Fallout 3 if you buy the DLC 'Broken Steel.'

How do you keep playing fallout 3 after project purity?

Has anyone beat the Fallout 3 game. completely?

I for one have beaten all the missions and got most of all the items in the game but I have yet to beat the WHOLE game. Search online for the fallout wiki and it will be a website called the vault and im sure they can give you the things you need to beat every part of the game. but yes im sure its been because there are many people dedicated to just playing… Read More

Can you continue playing Fallout 3 after you beat it?

yes. just run around talk to people and kill random people and animals just for fun.

What do you do once you beat fallout 3 and the add-ons?

I used to play fallout 3 slot even after I beat it I just roamed the wasteland and searched for special items like the t51b

How do you you keep playing after you beat fallout new Vegas?

you cant be sure to make a save when you get the point of no return message Sadly they are not going to make a dlc like broken steel in fallout 3 according to Obsidian. you cant continue at all. i beat it downloaded the dlc and it still doesnt let you continue that dlc doesnt let you continue it just opens up the sierra madre casino and all of its riches.

What is Fallout 3?

Fallout 3 is an action role-playing game released by Bethesda Game Studios. It is the third major game in the Fallout series, which has also spawned the spin-offs Fallout Tactics and Fallout: Brotherhood of Steel.

How do you beat level 3-14 on Angry Birds?

Can you play fallout 3 after you beat the game?

How do you access vss armory in fallout 3 operation anchorage?

What is the best fallout 3 add-on?

Its your opinion. In my opinion the best one is either Point Lookout or Broken steel. Point lookout you can get a lot of new weapons and its fun. In Broken steel you can bring follower's and it makes it to where you get to keep playing the game after you beat it, also it extends the levels.

Can you beat Sims 3?

No! There really isn't a set objective in The Sims 3, so you can keep on playing as long as you want!

How do enter cheats on fallout 3 while playing a xbox 360?

There is no cheat's that i know of on fallout 3 xbox 360 version only on PC

Should you get Fallout 3 or madden10?

If You Like Role-Playing Games, Buy Fallout 3. If You Like Sports Games Buy Madden 10.

How do you beat fallout 3 mothership zeta?

What are the best online role playing games for beginners?

I started with Oblivion but saw my Dad playing Fallout 3. Fallout 3 has a much better tutorial but there is a lot of wondering about. still at least 5 times better than Oblivion though. I say go with Fallout 3 but the storyline is crap.

Can you continue playing Fallout 3 if you save before entering the chamber?

Save Before Entering Chamber? Yes, you can continue playing Fallout 3 if you save before entering the chamber. You can also download the broken steel dlc which alows you to keep on playing even if you do go into the chamber and it also contains new content. It cost 800 ms points on xbox and $10 on ps3 and disc.

Ending

What is the plot for Fallout 3?

Fallout 3 is an RPG (role-playing game) that represents the third installment of the Fallout series. In the game, the player is one of a small population of humans fighting to survive after nuclear war.

How do you start broken steel download fallout 3?

Is a nvidia geforce 8200m g sufficient for playing fallout 3 on PC?

yeah u can play fallout at 800x600 at medium settings

Should you get the fallout series?

Fallout is a very popular role playing game. There has been several versions released. In my opinion the best to play are Fallout 3 and Fallout New Vegas, the latest version, Fallout 4 is also getting great reviews.

At what age do you think you can start playing fallout 3?

Which game is better fallout 3 or infamous?

definitely fallout 3 it is just ok at the beginning but later it gets really good.....and it shud keep you playing longer than infamous would i have to agree completely on this the graphics in fallout 3 are quite amazing the gore is nice it has an awesome story and expansions come on whats better name one thing added by publicpwn: get game of the year edition for fallout 3 (its only $20) it has… Read More

In sonic riders how do you unlock more characters?

1-beat story mode 2-beat mission mode 3-keep playing until you got everyone

What happens when you beat broken steel in Fallout 3?

Nothing, you can just continue playinh the game indefinetly.

How do you get in the citadel on Fallout 3?

after you beat the quest waters of life in the main story line you are introduced in the citadel

Will there be a new Fallout 3?

There will be a new Fallout game but it will not be Fallout 3.

When you beat assassins creed 3 can you keep playing?

Yes of course! There are some more Sidemissions after you beat the main missions. Also you can try to join a club or get all the archievments

How do you keep your scar in fallout 3 point lookout?

Why does Fallout 3 keep getting stuck during installation?

How many fallout games have there been?

4. fallout 1 fallout 2 fallout 3 fallout 3 new vegas

In fallout 3 who is the best follower?

My opinion its Fawks hes a huge super mutant that has a Gatling laser and really never dies or very rarely. You get him on one of the last stages of the game so just keep playing the main story line to find him. I you have already beat the game then he can be found at the museum of history In the second room.

What platforms can you get Fallout 3 for?

Fallout 3 Platforms Fallout 3 is available for the PC, Xbox 360 and PlayStation 3.

Is fallout new Vegas good?

Fallout new Vegas is a revolutionary role playing game publised by besthada and developed by obsidian. If you enjoyed fallout 3 and/or oblivion you will enjoy this. it is the awesomest game that was Eva made dude!

Is there a version of Fallout 3 available for playing on a home computer?

Yes, there is a version of Fallout 3 available for the PC. You can get it at Wal-Mart, Target, Best Buy, etc. It's like $50-6.

Does fallout new Vegas freeze like Fallout 3?

Occasionally Fallout: New Vegas will freeze, but not as frequently as Fallout 3.

Fallout 3 names?

Fallout 3, Fallout 3: Game of The Year Edition, Fallout 3: Broken Steel/Operation Anchorage/Mothership Zeta/The Pit/Point Lookout

Where is junians chamber in Fallout 3?

Fallout 3 PSP cheaths?

Fallout 4 Continue After Ending

Does Fallout 3 have nudity?

How long does it take to beat fallout 3?

it depends if your trying to find all the good weapons or not but it takes a really long time. I beat it in 3 days but that's because i play to much video games

What is a fun game you can play by yourself?

Fallout 3 for 360, PS3, and PC will keep you busy for months.

Do I need fallout 3 the game to play operation anchorage and the pitt expansion pack on CD because i rented the game 3 times to beat it and collect the rare weapons but do i need to buy fallout 3?

Yes,you nead fallout3 the game to play operation anchorage

What is better fallout 3 or halo 3?

Fallout 3 because i looked all over the internet and i counted up the votes: Fallout 3 had 1678 Halo 3 had 1443 So the answer is: Fallout 3 is better than Halo 3.

Where the Adytum is in Fallout 3?

The Adytum, part of the Boneyard, is in Fallout 1, not Fallout 3. It is located in what used to be California, while Fallout 3 is based around the remains of Washington D.C.

Where is the master key in Fallout 3?

Which game is better Fallout 3 or Far Cry 2?

* Fallout 3 is the best game ever. * In my opinion Fallout 3, it is legendary.

Can you put Fallout 3 PC mods from fallout nexus onto the PS3?

Yes, you can install Fallout 3 PC mods from Fallout Nexus onto the PS3. For a tutorial, see: http://fallout-mods.blogspot.com/2010/11/fallout-3-mods-for-pc-on-ps3.html

After hours trekking across the wasteland, swatting away bloatflies and squashing hordes of ghouls, the end is in sight. Or at least Hoover Dam is. It's the intimidating final stageof Fallout New Vegas, and no matter your path until this point, you'll have to pick a side and fight an explosive battle to irrevocably change the fate of the Mojave.

A fate that is reported, rather than told, through a series of end slides - before you're taken to a save from before the battle. Ah.

It's a slightly frustrating ending, particularly when post-game content is so often used in RPGs to display the impact of a player's decisions. Even in Red Dead Redemption 2 (not an RPG), you can still find special encounters in the epilogue depending on whether you helped certain people in the past. It's possible to leave a tangible mark on the world, and it shows your decisions went beyond the moment to have long-term repercussions.

This is perhaps why the lack of post-game content Fallout New Vegas - which to me boasts some of the best narrative design in any game - feels like such a missed opportunity. Yet this abrupt ending wasn't Obsidian's intention. Post-game content was part of Obsidian's original plan for Fallout New Vegas, and had to be cut mid-development due to time constraints.

As a result, plenty of files for the post-game were left floating around for others to find - and fans have long been reading them like tea leaves to guess at what could have been. Some have created mods to allow players to explore the world even after the final battle of Hoover Dam. Most recently, a modder named Kazopert went above and beyond by creating the 'Functional Post Game Ending' mod, which introduces additional NPCs, decorations, adds in the cut lines and removes others so the dialogue is compatible with each ending.

FPGE is probably the closest we've gotten to seeing a playable version of Fallout New Vegas's post-game. And just to be sure, I asked Fallout 2 and New Vegas writer Chris Avellone exactly what Obsidian's plans were for that content.

:: Teamfight Tactics item cheat sheet: item combos, Golden Spatula and how items work in LoL TFT

'The loss of post-game content was a big hit in many respects,' Avellone told me over email. 'It didn't feel like a compromise - it felt more like a surprise.'

Back in the Beta stage of Fallout New Vegas's development cycle, the project was, in Avellone's words, 'showing a lot of bugs and optimisation problems'. Adding further complexity wasn't going to help matters, and despite plans being in place for post-game additions, not much work had actually gone into making the content. In some areas, in fact, no work had been done at all. It was at this point the decision was made to cut the post-game in its entirety.

'Designing post-game content is not hard to do if you're keeping it in mind with eachNPC and quest as you're designing it (like doing a Karma check, faction check, orjust another global reactivity check, which we had to do anyway) - sometimes all itneeds is a post-endgame line,' Avellone explained.

'But if you haven't planned for it throughout your design process for your areas and characters, it can be a lot of work to go back and add later on. And while some designers had planned for it - for example, our lead writer had lines for Mr. House in place for post-game reactivity and Strip Securitrons - not all areas had post-game design work.'

Fallout New Vegas has four 'main' endings: supporting House, supporting the NCR, backing Caesar's Legion, or working with Yes Man for an independent New Vegas. There are also variations on these, such as killing Caesar and allowing the Legion to win with Legate Lanius in charge. On top of that, there's a multitude of minor factions and companions to account for, along with the player's overall Karma.

Surprisingly, the additions planned for the post-game were actually fairly minor, with 'minimal reactivity to the events of Hoover Dam'. Some characters were to get special lines, and a few NPCs would spawn with specific post-game dialogue - but Avellone said the main intention was to allow 'players [to] keep wandering the wasteland, explore the 'dungeons' and fight random encounters'.

This also means those theories about special post-game quests - inspired by the discovery of mysterious quest files such as 'Viva Las Vegas' - are sadly incorrect. To Avellone's knowledge, nothing was planned 'beyond reactive barks and a few potential NPC spawns in places to account for whichever faction was in charge of a certain area.

'Most of the focus was on 'how can we make this work after Hoover Dam' which wasn'tan easy question to answer in each instance, especially with the existing amount ofbugs (particularly optimisation issues) and the fact that lack of reactivity in faction-controlledterritories required a good investment of work to make them feel minimally correct,' he added.

Kazopert told me he took several creative liberties when designing the FPGE mod. Apart from the dialogue, which was already available, he made his own additions to demonstrate the outcomes while 'adher[ing] to the end slides as much as humanly possible'. This includes Securitrons around Freeside, flags and...er... crucified people, I suppose.

Something that did make it to the final version, however, were the game's end slides - which were always part of the plan and remained unaffected by the post-game cuts. Similar to Fallout 2, the original idea was to show the player the slides before allowing them to explore the world afterwards with new content. Funnily enough, Avellone said even Fallout 2's end slides nearly got the chop, thanks to 'pushback' against that as well.

'The lead designers thought about canceling that content, but that time, we were able to make it happen,' Avellone stated.

Personally, I find it hard to imagine how Fallout 2 and Fallout New Vegas would have wrapped up without those end slides.

Here's what some of those dialogue options would have looked like, as re-created in Kazopert's mod.

Despite getting the chop at the Beta stage, this wasn't quite the end for the endgame content. Obsidian later considered introducing it in a more round-about way: via the game's DLCs. This was partly inspired by player feedback and requests on the forums - but this route brought its own problems.

'When we were doing the DLCs for New Vegas... [we] began to look into if there was a way we could continue the player's gameplay after Hoover Dam', Avellone recalled. In less than a day, the lead level designer produced a sample save to demonstrate how this would work, but the team concluded they simply didn't have the resources to make it happen. According to Avellone, a 'good chunk' of the DLC resources went into fixing the main game after release, something that 'definitely impacted [the DLC's] development' and left little room for constructing the post-game.

And, on top of that, there was the risk of simply creating more bugs.

'The core game already had a lot of crashes and bugs, and was already being extensively patched during the DLC, so even if we implemented it, we doubted we could address any bugs that resulted from the change,' Avellone explained.

'We did examine all the logistic impacts of doing post-game content withlimited resources. But it was clear we'd be putting the already shaky game stability atrisk by looking by creating post-Hoover Dam option, even in a minimal fashion. Themost we could manage was level-scaling for key enemies (like the Legate) with theintroduction of the new level caps in the DLCs, since the additional levels made theprevious boss fights too easy for the player.

'That said, we did look at potential minor additions where we could - including areserved save game slot before Hoover Dam (which we were able to do), and lookinginto adding Ulysses as a companion you could take back into the main game from theDLC. But an evaluation of that revealed that it would likely break a number of scripts(companion weapon removal, teleportation scripts), and even scripts for the other DLCsthat automatically removed companions from your party.

'I even offered to pay for one of the milestones myself to allow for additional polish time on existing content, but that was refused because they didn't want to extend the release date for the DLCs.'

So, that was that. While the crucial reserved save game slot before the Hoover Dam battle was added, the DLCs went ahead without post-game content, and were firmly based in the time before the battle for Hoover Dam (something even Kazopert wasn't able to reconcile in his FPGE mod - he recommends finishing the DLCs before attempting the final battle).

For Avellone, the sacrifice of post-game content was 'necessary and right' in order to improve the core game's technical problems, even if the cut came as something of a surprise. Still, it's a feature he'd liked to have seen implemented.

'While it's not always feasible in all games to include the ability to continue playing after the end game, as a designer, I feel pretty strongly about letting a player to continue playing, especially in an open-world game,' Avellone said. 'When designing post-game content in Fallout 2, it was a fun way to keep the adventure going... as well as resolve any last threads or quests you might want to pursue.'

It's fun to imagine what the post-game would have looked like: which ending would have changed the Mojave the most, and which would have felt the most appropriate? Avellone reckons Caesar's ending is 'ultimately dull without strong reactivity in the Strip, although the tone is appropriately ominous'. The most interesting option, in Avellone's opinion, is independent New Vegas, 'since it adds more drama (and another, solid faction to the Mojave) and was more feasible with the existing set-up.

'The Anarchist option ends up being too vague to be interesting mostly becauseit's so dependent on a wide range of player actions that the 'results' for the Mojavemight be difficult to discern,' Avellone mused. 'I say this as someone who prefers the Anarchist path, so not that I'm opposed to that result, but it would have definitely required much more work than the other solutions.'

Someone else who knows a little about the New Vegas post-game (or one imagining of it) is obviously Kazopert, who told me he believes the Legion ending with Lanius in charge changes the wasteland the most, the reason being 'Lanius is a brute that kills anyone who opposes him'.

'This is reflected [in the mod] by most unique NPCs being gone (killed/enslaved) whereas Caesar would allow them to go about their business.' A fair observation.

Of course, the strength of Fallout New Vegas is that there's no 'right' ending - and thanks to the FPGE mod, you can get a sense of what sits best with you. At the very least, the mod has certainly impressed Avellone.

'Kudos to Kazopert for his mod - that kind of work and investment is not easy to do, and at Obsidian, we didn't have the manpower to make that happen,' he added.

(Kazopert says it took him about a month and a half of 'continual work each day' to create the mod.)

To me, playing through FPGE was a strange experience: the tense struggle for power and main driving force behind the story is suddenly gone, and you're left to roam without clear direction. It's a great visualisation of the different endings, but ultimately the wasteland feels emptier than before - particularly if you've already completed all the side-quests and DLCs. More than anything, FPGE makes you realise just how much work Obsidian would have needed to put in to make the post-game feel reactive and satisfying. As Avellone said, it was probably the right decision to sacrifice it for the health of the main game.

For now, it seems the closest we'll get to Fallout New Vegas's post-game is the FPGE mod and its lonely, melancholy tone. But perhaps that's the perfect end for a Courier destined to wander the wasteland.