Starcraft Protoss Mission 7

Posted on

This page is a stub. Help us expand it, and you get a cookie. Zerg mission 6: The Dark Templar; Zerg mission 7: The Culling; Zerg mission 8: Eye for. Protoss mission 1: First Strike; Protoss mission 2: Into the Flames; Protoss. The Matriarch of the Dark Templar, Raszagal, welcomes you and the Protoss to their homeworld. She informs you that there is an ancient temple, built by the Xel'Naga, on Shakuras, and that it has the power to destroy the new Zerg infestation on the planet; however, to access it, the Dark Templar must first vanquish the two Zerg Cerebrates that have taken root in the area.

For basic editing, you may need to install a suitable Linux pdf editor because Linux does. Inkscape is a professional vector graphics editor for Windows, Mac OS X, and Linux. PDF Escape is not a full-fledged software but. Feb 13, 2019 - Do you want to edit your PDF files easily? Well, check this list of the best open source PDF editors for Windows, Mac & Linux. Jan 6, 2019 - Brief: It is not an easy task to find a good PDF editor for Linux but we created a list of PDF editing tools in Linux for you. Linux systems do not. Nov 6, 2016 - There are a few good Linux Free PDF editors available, and I had a go at. The only problem is while Windows and MacOS machines can. Pdf Feb 6, 2019 - In this article, we will take a look at 10 of the best PDF editors and tools out there in. The software also supports Windows and Mac systems.

  1. Starcraft Protoss Mission 7
(Redirected from Protoss Zealot)
StarCraft
Genre(s)Real-time strategy
Developer(s)Blizzard Entertainment
Publisher(s)Blizzard Entertainment
Creator(s)
Platform(s)
First releaseStarCraft
March 31, 1998
Latest releaseStarCraft: Remastered
August 14, 2017

StarCraft is a military science fictionmedia franchise, created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoidZerg, the powerfully enigmatic Protoss, and the 'god-like' Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video gameStarCraft in 1998. It has grown to include a number of other games as well as eight novelizations, two Amazing Stories articles, a board game, and other licensed merchandise such as collectible statues and toys.

Blizzard Entertainment began planning StarCraft in 1995, with a development team led by Metzen and Phinney. The game debuted at E3 1996, and used a modified Warcraft IIgame engine. StarCraft also marked the creation of Blizzard Entertainment's film department; the game introduced high quality cinematics integral to the storyline of the series. Most of the original development team for StarCraft returned to work on the game's expansion pack, Brood War; the game's development began shortly after StarCraft was released. In 2001, StarCraft: Ghost began development under Nihilistic Software. Unlike the previous real-time strategy games in the series, Ghost was to be a stealth-action game. After three years of development, work on the game was postponed in 2004. Development of StarCraft II: Wings of Liberty began in 2003; the game was announced in May 2007 and was released in July 2010. The StarCraft II franchise continued with the StarCraft II: Heart of the Swarm expansion, which was released in March 2013. The third StarCraft II installment, StarCraft II: Legacy of the Void, released in November 2015.

The original game and its expansion have been praised as one of the benchmark real-time strategy games of its time. The series has gathered a solid following around the world, particularly in South Korea, where professional players and teams participate in matches, earn sponsorships, and compete in televised matches.[1] By June 2007, StarCraft and Brood War had sold nearly 10 million copies combined.[2] In addition, the series was awarded a star on the Walk of Game in 2006,[3] and holds four Guinness World Records in the Guinness World Records Gamer's Edition of 2008.[4]

On March 27, 2017, Blizzard announced StarCraft: Remastered, a remastered version of the original StarCraft, with the core updates being up-to-date graphics, and revised dialogue and audio.[5] As of April 19, 2017, StarCraft and its Brood War expansion are free to download and play from Blizzard's website.[6]

  • 2Games
  • 4Music
  • 5Adaptations
  • 6Other media

Story[edit]

The story focuses on the activities of the three species in a part of the Milky Way known as the Koprulu Sector. Millennia before any of the events of the games, a species known as the Xel'Naga genetically engineer the Protoss and later the Zerg in attempts to create pure beings.[7][8] These experiments backfire and the Xel'Naga are largely destroyed by the Zerg.[8] Centuries before the beginning of StarCraft in 2499, the hardline international government of Earth, the United Earth Directorate (UED), commissions a colonization program as part of a solution to overpopulation, however the computers automating the colony ships malfunction, propelling the Terran colonists far off course to the edge of Protoss space.[9] Out of contact with Earth, they form various factions to maintain their interests. Intrigued by the behavior and mentality of the Terrans, the Protoss remain hidden to examine the humans, while protecting them from other threats without their knowledge. The Zerg, however, target the Terrans for assimilation to harness their psionic potential,[8] forcing the Protoss to destroy tainted Terran colonies to contain the Zerg infestation.[10]

StarCraft begins days after the first of these attacks, where the predominant Terran government, the Confederacy of Man, falls into a state of panic as it comes under attack by both the Zerg and the Protoss, in addition to increasing rebel activity led by Arcturus Mengsk against its rule. The Confederacy eventually succumbs to Mengsk's rebels when they use Confederate technology to lure the Zerg into attacking the Confederate capital, Tarsonis. In the consequent power vacuum, Mengsk crowns himself emperor of a new Terran Dominion. During the assault on Tarsonis, Mengsk allows the Zerg to capture and infest his psychic second-in-command, Sarah Kerrigan. This betrayal prompts Mengsk's other commander, Jim Raynor, to desert him with a small army. Having retreated with Kerrigan to their primary hive clusters, the Zerg are assaulted by Protoss forces commanded by Tassadar and the dark templarZeratul. Through assassinating a Zerg cerebrate, Zeratul inadvertently allows the Overmind to learn the location of the Protoss homeworld, Aiur. The Overmind quickly launches an invasion to assimilate the Protoss and gain genetic perfection. Pursued by his own people as a heretic for siding with the dark templar Zeratul, Tassadar returns to Aiur and with the assistance of Raynor and the templar Fenix, Tassadar launches an attack on the Overmind and ultimately sacrifices himself to kill the creature.[10]

In Brood War, the Protoss are led by Zeratul and Artanis. They begin to evacuate the surviving population of Aiur to the dark templar homeworld of Shakuras under a fragile alliance between the two untrusting branches of the Protoss. On Shakuras, they are misled by Kerrigan into attacking the Zerg to advance Kerrigan's quest to securing power over the Zerg. This deception comes after she reveals that a new Overmind has entered incubation. Meanwhile, Earth decides to take action in the sector, sending a fleet to conquer the Terran Dominion and capture the new Overmind. Although successfully taking the Dominion capital Korhal and enslaving the Overmind, the UED's efforts to capture Mengsk are thwarted by a double agent working for Kerrigan, Samir Duran. Kerrigan, allying with Mengsk, Fenix and Raynor, launches a campaign against the UED, recapturing Korhal. She turns against her allies, however; Fenix and Duke both perish in the ensuing attacks. Kerrigan later blackmails Zeratul into killing the new Overmind, giving her full control over the entire Zerg Swarm. After defeating a retaliatory attack by the Protoss, Dominion, and the UED (consequently destroying the last of the UED fleet), Kerrigan and her Zerg broods become the dominant power in the sector.[11]

Four years later, in Wings of Liberty, Kerrigan and the Zerg vanish from the Koprulu Sector, allowing the Protoss to once again take on a passive role in the galaxy. Meanwhile, Raynor forms a revolutionary group named Raynor's Raiders in order to overthrow Mengsk. On Mar Sara, Raynor liberates the local population from Dominion control and also discovers a component of a mysterious Xel'Naga artifact. The Zerg reappear and overrun Mar Sara, forcing Raynor to arrange an evacuation to his battlecruiser, the Hyperion. The Raiders embark on a series of missions to undermine Mengsk, stop frequent Zerg infestations on Terran worlds, gather psychic individuals for military assets, and find the remaining pieces of the Xel'Naga artifact, which they sell to the enigmatic Moebius Foundation in order to fund their revolution. Soon after, Zeratul delivers a psychic crystal that allows Raynor to share visions involving an ominous prophecy where Zerg-Protoss hybrids and an enslaved Zerg swarm wipe out the Terrans and the Protoss. The vision reveals that only Kerrigan has the power to prevent the eradication of all life in the sector and beyond. After collecting more artifact pieces, the Raiders forge an alliance with Valerian Mengsk, Arcturus' son, who is their secret benefactor from Moebius Foundation. After recovering the final artifact piece, Valerian and Raynor work together to invade the Zerg world of Char and use the artifact to restore Kerrigan's humanity, thus weakening the Zerg at the cost of much of the Dominion fleet. An agent of Arcturus makes an attempt on Kerrigan's life, and Raynor defends her and takes her in for medical examination.

In Heart of the Swarm, the Dominion discovers where Raynor and Kerrigan are hiding and launch an attack on them. Kerrigan manages to escape, but is cut off from Raynor and upon hearing news that he was captured and executed, she returns to Zerg territory to retake control of the swarm and exact revenge on Mengsk. During her quest, she has an encounter with Zeratul, who advises her to travel to Zerus, the original homeworld of the Zerg, where she regains her powers as the Queen of Blades, returning stronger than ever, and learns that a fallen Xel'Naga named Amon was responsible for making the Zerg what they are: a warring swarm, bound to a single overriding will. After confronting a legion of servants of Amon, including a breed of Protoss-Zerg hybrids, Mengsk informs Kerrigan that Raynor is still alive and uses him as a leverage against her, keeping the location where he is imprisoned a secret, until she joins forces with the Hyperion to locate and rescue him. However, seeing that she discarded her humanity after all the effort he took to restore it, Raynor rejects her, despite her confession that she loves him, and parts ways with her. Kerrigan turns her attention to Korhal and sends her forces to bring down Mengsk once and for all. However, during their showdown, Mengsk uses the artifact to immobilize her, but Raynor appears to protect her, and Mengsk is ultimately killed by Kerrigan. With the Dominion under control of Mengsk's son Valerian, Kerrigan bids farewell to Raynor and departs with the Zerg Swarm to confront Amon and his forces.

In Legacy of the Void, Zeratul invades a Terran installation under control of Amon in order to pinpoint the exact location of his resurrection, taking advantage of a sudden attack by Kerrigan and the Zerg swarm. After obtaining the exact location, he departs to an ancient Xel'Naga temple where he has a vision of Tassadar, who prompts him to claim the artifact in possession of the Terrans. Zeratul returns to warn Artanis of Amon's return, but he decides to proceed with his plans of leading his army to reclaim Aiur. However, Amon awakens on Aiur and takes control of the majority of the Protoss race through the Khala, the telepathic bond that unites all emotions for the Khalai faction of the Protoss. Only Zeratul and the Nerazim, the Dark Templar, are immune due to their lack of connection to the Khala, and the Nerazim proceed to save as many Khalai as they can by severing their nerve chords, which connect them to the Khala, with Zeratul sacrificing himself to save Artanis in the occasion. After escaping the planet with an ancient vessel, the Spear of Adun, Artanis reclaims the artifact as Zeratul suggested and gathers allies among the many Protoss tribes scattered across the galaxy in order to remake his army and launch another assault on Aiur. Using the artifact, Artanis' forces restrain Amon's essence, time enough for the other Khalai Protoss who were still under his control to sever their nerve chords and banish Amon to the Void.

In a short epilogue after the end of Legacy of the Void, Kerrigan calls for Artanis and Raynor's help to confront Amon inside the Void to defeat him once and for all. In the occasion, they meet Ouros, the last of the Xel'Naga who reveals that to confront Amon on equal terms, Kerrigan must inherit Ouros' essence and become a Xel'Naga herself, as Ouros himself is at the last of his strength. Assisted by the Zerg, Terran and Protoss forces, the empowered Kerrigan vanquishes Amon, before disappearing without a trace. Two years later, Kerrigan appears before Raynor in human form and he departs with her to never be heard from again, while the Zerg, the Terran and the Protoss civilizations begin to rebuild in an age of peace and prosperity.

Games[edit]

Timeline of release years
1998StarCraft
StarCraft: Insurrection
StarCraft: Brood War
1999
2000StarCraft 64
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010StarCraft II: Wings of Liberty
2011
2012
2013StarCraft II: Heart of the Swarm
2014
2015StarCraft II: Legacy of the Void
2016StarCraft II: Nova Covert Ops
2017StarCraft: Remastered

The StarCraft series includes a core set of titles which carry the main storyline. These games were released in chronological order, with each new title following on from the events that are depicted in the previous title. A full second game, StarCraft II: Wings of Liberty, was released in 2010, taking place four years after the end of Brood War. Two expansions, Heart of the Swarm and Legacy of the Void (both currently stand alone games), were planned from the beginning; the former was released in 2013 and the later was released in 2015.[12]

All the games in the main series are real-time strategy games,[13][14][15] where the player views the events as a military commander for each of the three species. In addition, two spin-off titles have been released; these are authorized expansion packs to the original which focus on other characters and settings based at the same time as the main storyline.[16] Like the main series, these two titles are also real-time strategy games. A spin-off, StarCraft: Ghost, which was to be a third person action-stealth game was in development, but has been placed on indefinite hiatus.[17]

StarCraft[edit]

StarCraft, released for Windows on March 31, 1998,[18] is the first video game in the StarCraft series. A science fiction real-time strategy game, StarCraft is set in a distant sector of the Milky Way galaxy. A Mac OS version of the game was released by Blizzard Entertainment in March 1999. A Nintendo 64 port including StarCraft, Brood War and a new secret mission 'Resurrection IV'[19] was released in the United States on June 13, 2000.[20] The game's story revolves around the appearance of two alien races in Terran space, and each race's attempts to survive and adapt over the others. The player assumes three roles through the course of the three campaigns: a Confederate colonial governor who becomes a revolutionary commander, a Zerg cerebrate pushing forward the species' doctrine of assimilation, and a Protoss fleet executor tasked with defending the Protoss from the Zerg. StarCraft soon gained critical acclaim, winning numerous awards,[21] including being labelled 'the best real-time strategy game ever made' and being ranked the seventh best game of all time by IGN in both 2003 and 2005,[22][23] and the eleventh best game in 2007.[24]

StarCraft: Brood War is the official expansion pack for StarCraft, developed by Blizzard Entertainment and Saffire Corporation. Released for Windows and Mac OS in the United States on November 30, 1998,[14] the expansion directly continues the events of StarCraft. The expansion's story continues only days after the conclusion of the original game. It starts with the Protoss' struggle to ensure the survival of their species and continues with the intervention of the United Earth Directorate into local Terran affairs. The livelihood of both the Protoss and the previously silent Earth government is then threatened by the ever-increasing power of Sarah Kerrigan and her Zerg broods. In addition, the expansion introduces new features and improvements. A total of seven new units with different functions and abilities are included, the artificial intelligence behavior was modified, new graphical tilesets for terrain were added and the game's level editor received improved scripting tools to facilitate cut scenes with the in-game engine. The expansion received critical praise for fixing various balance issues with the original game,[25] development attention on par with that of a full game[26] and for continuing with single player campaigns that were heavily story-driven.[27] In April 2017, Starcraft received its first update in over 8 years and Brood War was released for free to both PC and MAC.[28]

StarCraft II[edit]

StarCraft II: Wings of Liberty is the official sequel to StarCraft released for Windows and Mac OS X by Blizzard Entertainment on July 27, 2010. The game was announced at the Worldwide Invitational in South Korea on May 19, 2007 with a pre-rendered cinematic cut scene trailer and a gameplay demonstration of the Protoss.[29][30] Further demonstrations regarding the game's new features have been showcased at subsequent BlizzCons and other games conventions.[31] The game incorporates a new 3D graphics engine and adds new features such as the Havokphysics engine.[32]StarCraft II also incorporates DirectX 10 level effects in Windows.[33] Originally envisioned as a single game, StarCraft II was split into three parts during development, one for focusing on each race. The base game, Wings of Liberty, follows the Terrans, while two expansion packs, Heart of the Swarm and Legacy of the Void have been released to complement Wings of Liberty and further the story from the views of the Zerg and Protoss, respectively.[34][35][36] The story of Wings of Liberty continues from four years after the conclusion of Brood War, and revolves around Jim Raynor's struggles against the Terran Dominion.[37]

StarCraft II: Heart of the Swarm is an expansion pack to StarCraft II: Wings of Liberty and was released on March 12, 2013. It is part two of the StarCraft II trilogy. The expansion includes additional units and multiplayer changes from Wings of Liberty, as well as a continuing campaign focusing on Kerrigan and the Zerg race. It spans 27 missions (20 main missions and 7 side missions).

The saga of StarCraft is ultimately completed with StarCraft II: Legacy of the Void, which was released on November 10, 2015. StarCraft II: Legacy of the Void is a stand-alone game in which new units are added to all three races as well as changing existing units, and also makes groundbreaking changes to the economy-aspect of the game. The story of Starcraft is concluded by following the Protoss Race in their quest to reclaim their homeworld and for Kerrigan to ultimately slay the greatest threat to the entire universe. The game is divided into a 3-mission prologue, a 19-mission main story campaign, and a 3-mission epilogue which wraps everything up.

At BlizzCon 2015 during the 'Future of Starcraft II' presentation it was revealed that Blizzard will release additional mission packs to keep players engaged with Starcraft II.[38][39] The first pack is called Nova Covert Ops, and will center around the character Nova. The mission pack consist of three episodes, with a total of nine new missions. It did not require the purchase of StarCraft II, and could be played with the Starter Edition. The release date for the first episode is 29 March 2016.[40][41]At the same time Blizzard has announced that new commanders are planned to be added to the Co-Op mode in Legacy of the Void as a DLC,[42] with Karax to be the first addition given for free.

Spin-off titles[edit]

The success of StarCraft has spurred the creation of two authorized add-on titles to StarCraft, as well as a deviation into genres other than real-time strategy. Insurrection was the first add-on pack released for StarCraft. Although developed and published by Aztech New Media, it is authorized by Blizzard Entertainment.[16] It was released for the PC on July 31, 1998.[43] The expansion's story focuses on a Confederate colony during the course of the first campaign of StarCraft. As in StarCraft, the player takes control of each race in three separate campaigns. In the first campaign, Terran colonists attempt to defend themselves from the Zerg invasion of the sector as well as from a rising insurgency. The second campaign has the player directing a Protoss task force sent to clear the Zerg infestation of the colony by any means necessary. In the final campaign the player assumes the role of a Zerg cerebrate, whose goal is to crush all opposition on the surface. The expansion contains 30 new campaign missions and over 100 new multiplayer maps,[44] although it does not include new content such as units and graphical terrain tilesets.[16]Insurrection was criticized by reviewers for lacking the quality of the original game[44] and is not widely available. Although the add-on is authorized by Blizzard Entertainment, they offer no comment on support or availability of the game.[16]

Retribution is the second of the two authorized add-on packs released for StarCraft. The add-on was developed by Stardock and published by WizardWorks.[16] It was released for the PC in late 1998. The game is set during the second campaign in StarCraft, revolving around the acquisition of a crystal of immense power connected to the Xel'Naga. Divided into three campaigns, the player assumes the roles of a Protoss fleet executor, the commander of a Dominion task force and a Zerg cerebrate, all tasked with retrieving the crystal from a Dominion colony and getting it off the planet as quickly as possible. As with its predecessor, Retribution does not include any new gameplay features beyond its single player campaigns and an abundance of multiplayer levels. The add-on was not well received by reviewers, and instead was regarded as average but at least challenging.[45]Retribution is not widely available, and Blizzard Entertainment offers no comment regarding support or the availability of Retribution despite authorizing the add-on.[16]

StarCraft: Ghost is a tactical stealth game for video game consoles developed under supervision of Blizzard Entertainment. Announced in 2002,[46] the game was constantly delayed due to various issues, including a change of development team from Nihilistic Software to Swingin' Ape Studios in July 2004.[47] As updates for the game became less frequent and the graphics and game mechanics more outdated, suspicion began to grow that Blizzard would cancel the game.[48] On March 24, 2006, Blizzard indefinitely postponed the game's development.[49] The story of the game is about Nova, a Ghost agent of the Terran Dominion. Frequently used as an example of development hell, in 2008, Blizzard Entertainment refused to list the game as canceled.[50] It was not until August 23, 2014, in an interview with Polygon, that Chris Metzen confirmed that StarCraft: Ghost was cancelled.[51]

Development[edit]

Chris Metzen, along with James Phinney, led the design of StarCraft and created the series' fictional universe.

Blizzard Entertainment began planning development on StarCraft in 1995, shortly after the beginning of development for Diablo.[52] The development was led by Chris Metzen and James Phinney, who also created the game's fictional universe.[53][54] Using the Warcraft II: Tides of Darkness game engine as a base, StarCraft made its debut at E3 1996.[55] The game's success led to the development of two authorized add-ons, which were both released in 1998. However, neither of the two add-ons were particularly well received by critics. StarCraft also marked the debut of Blizzard Entertainment's film department.[56] Previously, cinematic cut scenes were seen as simply gap fillers that often deviated from the game, but with StarCraft and later Brood War introducing high quality cinematics integral to the storyline of the series, Blizzard Entertainment is cited as having changed this perception and became one of the first game companies to raise the standard regarding such cut scenes.[56]

StarCraft's success also inspired third-party developer Microstar Software to release an unauthorized add-on, entitled Stellar Forces, in May 1998. Blizzard Entertainment consequently filed a lawsuit against Microstar for selling the add-on, arguing that as the product was unauthorized and created using StarCraft's level editing software, it was a breach of the end user license agreement.[57]

We believe that we must aggressively combat the sale and distribution of unauthorized add-ons associated with our properties. In our opinion, Stellar Forces meets neither Blizzard's standards nor our customers' expectations. As gamers ourselves, we feel obligated to prevent the sale of unauthorized add-on products that do not add value to the StarCraft experience.
— Blizzard Entertainment[57]

In November 1998, Blizzard Entertainment won the court case against Microstar Software. In the settlement, Microstar agreed to pay an undisclosed amount in punitive damages and to destroy all remaining copies of Stellar Forces in its possession, as well as to formally apologize to Blizzard Entertainment.[58]

After the release of the first two add-on packs, Blizzard Entertainment announced the official expansion pack to StarCraft, entitled Brood War.[59] Most of the team at Blizzard Entertainment responsible for StarCraft returned to work on Brood War. Development on Brood War began shortly after StarCraft's release, and Blizzard Entertainment were assisted by members of Saffire Corporation, who were contracted for a variety of tasks consisting of programming and design for levels, visuals and audio effects.[60]

In 2001, StarCraft: Ghost began development under Nihilistic Software,[61] with the aim of releasing the game for the Xbox, PlayStation 2 and Nintendo GameCube during late 2003. Unlike previous real-time strategy StarCraft titles, Ghost was to be a tactical third-person action game. Although the press was positive about the video game console direction taken by Ghost,[62] the game was consistently delayed, and during the third quarter of 2004, Nihilistic Software discontinued their work with the project.[63] Blizzard stated that Nihilistic Software had completed the tasks it had been contracted for and that the game would be delivered on time.[64] The game was never released.

StarCraft II was announced on May 19, 2007, nearly a decade after the original, at the Blizzard Worldwide Invitational in Seoul, South Korea.[29][30]StarCraft II was being developed, under the codename Medusa,[65] for concurrent release on Windows XP, Windows Vista and Mac OS X. Blizzard announced a release date for July 27, 2010.[2] Development on the game began in 2003, shortly after Warcraft III: The Frozen Throne was released.[66]

Music[edit]

The soundtrack for the original StarCraft was provided by Glenn Stafford, Jason Hayes and Tracey W. Bush. The soundtrack for StarCraft II was provided by Derek Duke, Glenn Stafford, Neal Acree and Russell Brower.[67] Brower, Blizzard's Director of Audio, has suggested that the music of StarCraft serves two functions: the music heard during gameplay is designed to be unobtrusive in order to allow the player to focus, with only the music which attaches to the cinematic interludes permitted to become more distinctive.[68] Brower has also pointed out that certain musical themes in StarCraft II become associated with certain characters,[69] a technique borrowed from composers such as John Williams and Richard Wagner.

StarCraft[edit]

Brower has said that most of the music for the original StarCraft series was produced on keyboards.[70]

StarCraft II[edit]

The original material for the Wings of Liberty soundtrack spans approximately four hours. Brower has said in interview that his team were consciously seeking a film-score feel for StarCraft II.[71] In a short commentary provided for Blizzard, he recounted that the orchestral music for StarCraft II: Wings of Liberty was performed by 78 members of the San Francisco Symphony and Opera and recorded at the Skywalker stage at the Lucasfilm Ranch in Marin County, California, under the name 'Skywalker Symphony Orchestra', conducted by Eímear Noone. Brower also recalled the use of a 32-voice choir in Seattle, Washington. Both these recording sessions were mixed by John Kurlander, who had previously worked on Peter Jackson's The Lord of the Rings and The Beatles' Abbey Road.[70] The Terran country and blues pieces were recorded at Dreamland studio in Woodstock, New York, and performed by members of Peter Gabriel's band, including bassist Tony Levin and drummer Jerry Marotta. Remaining pieces were recorded at the Blizzard studios, performed by musicians such as Laurence Juber (formerly of Wings) and Tommy Morgan.[70] The soundtrack also contains John Bacchus Dykes and William Whiting's hymn Eternal Father, Strong to Save (1860).[70]

The orchestral music for Heart of the Swarm was likewise recorded in Marin County, again with the services of Kurlander and Noone, with 80 performers from the Skywalker Symphony Orchestra.[72]

Brower stated in an interview in 2013 that he intended to continue the process of associative musical themes in Legacy of the Void.[69]

Adaptations[edit]

Novelizations[edit]

The StarCraft Archive cover

The StarCraft series is supported by at least 12 novelizations and an anthology, all published by Simon & Schuster, two short stories, and two graphic novels. At BlizzCon 2007, Chris Metzen stated that he hoped to novelize the entirety of StarCraft and Brood War into a definitive text-based story. The first novel, StarCraft: Uprising, was written by Micky Neilson,[73] a Blizzard Entertainment employee, and originally released only as an e-book in December 2000.[73] The novel follows the origins of the character Sarah Kerrigan. The second novel, entitled StarCraft: Liberty's Crusade, serves as an adaptation of the first campaign of StarCraft, following on a journalist following a number of the key Terran characters in the series. Written by Jeff Grubb and published in March 2001,[74] it was the first StarCraft novel to be released in paperback.[74]StarCraft: Shadow of the Xel'Naga, published in July 2001[75] is the third novel, written by Kevin Anderson under the pseudonym Gabriel Mesta.[75] It serves as a link between StarCraft and Brood War. The fantasy author Tracy Hickman was brought in to write the fourth novel,[76]StarCraft: Speed of Darkness, which was published in June 2002.[76]Speed of Darkness is written from the viewpoint of a Confederatemarine during the early stages of StarCraft. The first four novels, including the e-book Uprising, were later re-released as a single anthology entitled The StarCraft Archive in November 2007.[77]

A fifth novel entitled StarCraft: Queen of Blades was published in June 2006.[78] Written by Aaron S. Rosenberg,[78] it is a novelization of the second campaign in StarCraft from the perspective of Jim Raynor. This was followed in November 2006[79] by StarCraft Ghost: Nova, a book focusing on the early origins of the character of Nova from the postponed StarCraft: Ghost game. Written by Keith R.A. DeCandido,[79] the novel was meant to accompany the release of StarCraft: Ghost, but was continued despite the postponement of the game. In 2007 Christie Golden, an author whose previous work included novels in Blizzard's Warcraft series,[80] was brought in to write a trilogy entitled the StarCraft: The Dark Templar Saga.[81][82] The trilogy acts as a link between StarCraft and its sequel StarCraft II. The first installment, Firstborn being published in May 2007[81] and Shadow Hunters, the second novel, being published in November 2007.[82] The final part of the trilogy, Twilight was released in June 2009.[83]I, Mengsk was publish in 2009, a novel that was written by Graham McNeill[84] which focuses on the origins of the characters in the Mengsk family. Last January 2010[85]Keith R.A. DeCandido and David Gerrold authored the StarCraft: Ghost Academy to elaborate the training of Nova as an espionage agent and in September 2011, Simon & Schuster published the StarCraft Ghost: Spectres[86] as a sequel to the novel StarCraft Ghost: Nova. Timothy Zahn released Starcraft: Evolution in 2016.

In addition to these, Blizzard Entertainment authorized two short stories in Amazing Stories magazine, entitled StarCraft: Revelations and StarCraft: Hybrid.[87]Revelations was authored by series creator Chris Metzen and Sam Moore, a Blizzard employee, and was featured on the cover of the 1999 spring edition with art by Blizzard's art director Samwise Didier.[87]Hybrid was written by Micky Neilson and again was accompanied by artwork by Didier; the short story was published in the spring edition of 2000.[88] At New York Comic-Con in 2008, TokyoPop announced that they would be producing a number of StarCraftgraphic novels. Two series were announced: StarCraft: Frontline, which is a series of short story anthologies that spanned four volumes, and StarCraft: Ghost Academy, which was written by Keith R.A. DeCandido and follows several characters, such as Nova, during their training as the psychic assassins called 'ghosts'.[89] There was a Starcraft graphic novel released in 2010, produced by Wildstorm and DC Comics, which features outlaws working on a last job, the assassination of Jim Raynor.[90][91]

Merchandise[edit]

A number of action figures and collectable statues based upon the characters and units in StarCraft have been produced by ToyCom.[92][93] A number of model kits, made by Academy Hobby Model Kits, were also produced, displaying 1/30 scale versions of the marine[94] and the hydralisk.[95] In addition, Blizzard Entertainment teamed up with Fantasy Flight Games to create a board game based in the StarCraft universe.[96] Blizzard Entertainment also licensed Wizards of the Coast to produce an Alternity based game entitled StarCraft Adventures.[97]

Other media[edit]

Heroes of the Storm[edit]

In 2015, Blizzard released Heroes of the Storm, their own crossover multiplayer online battle arena video game in which players can control over 15 heroes from StarCraft universe such as Alarak, Artanis, Fenix, Kerrigan, Nova, Raynor, and Zeratul.[98] The game features two starcraft-themed battlegrounds, Braxis Holdout and Warhead Junction.[99]

Reception and cultural impact[edit]

Aggregate review scores
As of June 3, 2013.
GameGameRankingsMetacritic
StarCraft(PC) 93%[100]
(N64) 77%[101]
(PC) 88[102]
(N64) 80[103]
Insurrection48%[104]
Retribution[105]
StarCraft: Brood War95%[106]
StarCraft II: Wings of Liberty92%[107]93[108]
StarCraft II: Heart of the Swarm86%[109]86[110]
StarCraft II: Legacy of the Void88%[111]88[112]
A StarCraft match in South Korea, televised by MBCGame

The StarCraft series has been a commercial success. After its release, StarCraft became the best-selling PC game for that year, selling over 1.5 million copies worldwide.[113] In the next decade, StarCraft sold over 9.5 million copies across the globe, with 4.5 million of these being sold in South Korea.[114] Since the initial release of StarCraft, Blizzard Entertainment reported that its Battle.net online multiplayer service grew by 800 percent.[citation needed]StarCraft remains one of the most popular online games in the world.[115][116][117] After its release, StarCraft rapidly grew in popularity in South Korea, establishing a successful pro-gaming scene.[118] Pro-gamers in South Korea are niche media celebrities and StarCraft games broadcast over three television channels dedicated to gaming.[119]StarCraft has won numerous Game of the Year awards,[120] is often described as one of the best real-time strategy games made,[121] and is widely credited with popularizing the use of distinct and unique sides—as opposed to sides of equal ability and strength—in real-time strategy games.[22]

Although Insurrection and Retribution were not particularly well received,[104]StarCraft: Brood War generally received very positive reviews, with an aggregate GameRankings score of 95.00%.[106] The magazine PC Zone gave Brood War a short but flattering review, describing it as having 'definitely been worth the wait' and also drew note to the cinematic cut scenes, stating that they 'actually feel like part of the story rather than an afterthought.'[122]IGN stated that Brood War's enhancements were 'enough to enrich the core gameplay without losing the flavor'[123] while GameSpot noted that the expansion was developed with the same level of care as the full game.[124]

The release of StarCraft II: Wings of Liberty performed very well commercially and critically, selling 1.8 million copies within the first forty eight hours of release, which breaks the record of best selling strategy game in the history of the gaming industry. It received very positive reviews with an aggregate GameRankings score of 93%, and was nominated as the 'Best PC Game of 2010' on GameSpot.[125] This success continued with the release of the first expansion pack, StarCraft II: Heart of the Swarm, which had a GameRankings aggregate score of 86%. The expansion pack sold 1.1 million copies within the first two days of its release on March 12, 2013, and was the best-selling PC game in that quarter.[126]StarCraft II: Legacy of the Void, the third expansion pack, was similarly well received, having a GameRankings aggregate score of 88% while selling more than 1 million copies worldwide within the first day of its release.[127]

Since the release of StarCraft II a number of tournaments have been hosted in Korea and elsewhere, such as the GOMTV Global StarCraft II League (GSL).[128]

In December 2018, an artificial intelligence system by Google's DeepMind (called 'AlphaStar') beat professional players in StarCraft II for the first time.[129]

References[edit]

  1. ^Cho, Kevin (January 15, 2006). 'Samsung, SK Telecom, Shinhan Sponsor South Korean Alien Killers'. Bloomberg.com. Archived from the original on November 5, 2015. Retrieved August 26, 2008.
  2. ^ abKalning, Kristin (May 31, 2007). 'Can Blizzard top itself with StarCraft II?'. MSNBC. Archived from the original on May 13, 2008. Retrieved August 26, 2008.
  3. ^'2006 Walk of Game Inductees'. Metreon. Archived from the original on June 13, 2008. Retrieved December 20, 2007.
  4. ^Guinness World Records Gamer's Edition. Hit Entertainment. 2008. ISBN978-1-904994-20-6.
  5. ^'Archived copy'. Archived from the original on March 26, 2017. Retrieved March 26, 2017.CS1 maint: Archived copy as title (link)
  6. ^'Archived copy'. Archived from the original on June 13, 2017. Retrieved June 14, 2017.CS1 maint: Archived copy as title (link)
  7. ^Underwood, Peter; Roper, Bill; Metzen, Chris; Vaughn, Jeffrey (1998). 'Protoss'. StarCraft (manual). Irvine, Calif.: Blizzard Entertainment. pp. 70–90.
  8. ^ abcUnderwood, Peter; Roper, Bill; Metzen, Chris; Vaughn, Jeffrey (1998). 'Zerg'. StarCraft (manual). Irvine, Calif.: Blizzard Entertainment. pp. 50–69.
  9. ^Underwood, Peter; Roper, Bill; Metzen, Chris; Vaughn, Jeffrey (1998). 'Terran'. StarCraft (manual). Irvine, Calif.: Blizzard Entertainment. pp. 25–49.
  10. ^ ab'The Story So Far: Part 1:StarCraft'. Blizzard Entertainment. November 21, 2007. Archived from the original on November 23, 2007. Retrieved August 26, 2008.
  11. ^'The Story So Far: Part 2: The Brood War'. Blizzard Entertainment. April 16, 2008. Archived from the original on April 20, 2008. Retrieved April 16, 2008.
  12. ^Sykes, Tom (September 13, 2015). 'StarCraft 2: Legacy of the Void release date and opening revealed'. PC Gamer. Archived from the original on September 16, 2015. Retrieved September 13, 2015.
  13. ^'StarCraft for PC'. GameSpot. Archived from the original on July 20, 2008. Retrieved September 6, 2008.
  14. ^ ab'StarCraft: Brood War for MAC'. GameSpot. Archived from the original on October 30, 2011. Retrieved August 26, 2008.
  15. ^'StarCraft II for PC'. GameSpot. Archived from the original on August 28, 2008. Retrieved September 6, 2008.
  16. ^ abcdef'Official StarCraft FAQ at Battle.net'. Battle.net. Archived from the original on December 13, 2007. Retrieved April 4, 2012.
  17. ^''StarCraft: Ghost' Revival Still Possible…Just Unlikely'. GameRant. Archived from the original on January 22, 2016. Retrieved July 11, 2015.
  18. ^'StarCraft's 10-Year Anniversary: A Retrospective'. Blizzard Entertainment. Archived from the original on April 2, 2008. Retrieved March 31, 2008.
  19. ^'Starcraft: The Dark Templar Trilogy: Book Two: Shadow Hunters'. Blizzplanet. October 27, 2007. Archived from the original on May 12, 2008. Retrieved September 9, 2008.
  20. ^'StarCraft 64 for N64'. GameSpot. Archived from the original on April 20, 2009. Retrieved August 26, 2008.
  21. ^'Awards'. Blizzard Entertainment. Archived from the original on February 13, 2008. Retrieved August 26, 2008.
  22. ^ ab'IGN's Top 100 Games'. IGN. January 1, 2005. Archived from the original on May 11, 2015. Retrieved August 26, 2008.
  23. ^'IGN's Top 100 Games'. IGN. January 1, 2003. Archived from the original on May 11, 2015. Retrieved August 26, 2008.
  24. ^'IGN's Top 100 Games'. IGN. November 29, 2007. Archived from the original on December 2, 2007. Retrieved September 9, 2008.
  25. ^Emery, Daniel (August 12, 2001). 'PC review: StarCraft: Brood War'. CVG. Archived from the original on April 3, 2008. Retrieved August 26, 2008.
  26. ^Saggeran, Vik (December 23, 1998). 'StarCraft: Brood War for PC review'. GameSpot. Archived from the original on February 7, 2009. Retrieved August 26, 2008.
  27. ^Chen, Jeffrey (June 7, 2002). 'StarCraft: Brood War review'. IGN. Archived from the original on February 6, 2009. Retrieved August 26, 2008.
  28. ^'Archived copy'. Archived from the original on April 20, 2017. Retrieved April 19, 2017.CS1 maint: Archived copy as title (link)
  29. ^ abOnyett, Charles (May 18, 2007). 'Blizzard's Worldwide Invitational – The StarCraft 2 Announcement'. IGN. Archived from the original on September 14, 2008. Retrieved August 26, 2008.
  30. ^ abPark, Andrew (May 18, 2007). 'Starcraft II warps into Seoul'. GameSpot. Archived from the original on February 2, 2009. Retrieved August 26, 2008.
  31. ^Pardo, Rob (August 3, 2007). StarCraft II Under Construction (Development commentary). Blizzcon: GameSpot. Archived from the original on December 5, 2008. Retrieved August 4, 2007.
  32. ^'Blizzard Entertainment Licenses Havok Physics Technology'. Havok. September 14, 2006. Archived from the original on November 30, 2007. Retrieved August 26, 2008.
  33. ^'FAQ for StarCraft II'. Blizzard Entertainment. Archived from the original on September 13, 2008. Retrieved August 26, 2008.
  34. ^Yu, Kevin (October 14, 2008). 'StarCraft II Trilogy FAQ'. StarCraft II Battle.net Forum. Archived from the original on October 18, 2008. Retrieved November 2, 2008.
  35. ^Ocampo, Jason; Eduardo Vasconcellos (October 10, 2008). 'Blizzcon 08: StarCraft II Split Into Three Games'. IGN. Archived from the original on October 12, 2008. Retrieved October 11, 2008.
  36. ^Rausch, Allen (October 10, 2008). 'StarCraft II is Now a Trilogy'. GameSpy. Archived from the original on October 14, 2008. Retrieved October 11, 2008.
  37. ^Park, Andrew (May 20, 2007). 'Blizzard outlines StarCraft II gameplay'. GameSpot. Archived from the original on July 6, 2008. Retrieved August 26, 2008.
  38. ^Nunneley, Stephany (November 6, 2015). 'StarCraft 2 – Nova Covert Ops mission packs coming in 2016'. VG247.com. Archived from the original on November 10, 2015. Retrieved November 18, 2015.
  39. ^Higgins, Chris (November 7, 2015). 'BlizzCon: StarCraft II's future after Legacy of the Void'. PCGamesN. Archived from the original on December 13, 2015. Retrieved November 18, 2015.
  40. ^Morrison, Angus (March 16, 2016). 'Starcraft 2: Nova Covert Ops begins March 30'. PC Gamer. Archived from the original on March 18, 2016. Retrieved March 16, 2016.
  41. ^Dyer, Mitch (November 6, 2015). 'BlizzCon 2015: StarCraft 2: Nova Covert Ops Revealed for 2016'. IGN. Archived from the original on November 22, 2015. Retrieved November 18, 2015.
  42. ^SC2: Legacy Of The Void Adds New Co-Op CommanderArchived February 4, 2016, at the Wayback Machine
  43. ^'Insurrection: Campaigns for StarCraft for PC'. GameSpot. Archived from the original on September 8, 2011. Retrieved August 26, 2008.
  44. ^ abKasavin, Greg (August 26, 1998). 'Insurrection: Campaigns for StarCraft for PC review'. GameSpot. Archived from the original on April 17, 2009. Retrieved August 26, 2008.
  45. ^'PC Game Reviews: StarCraft: Retribution'. GameGenie. Archived from the original on December 9, 2012. Retrieved August 26, 2008.
  46. ^'Blizzard Entertainment Announces StarCraft: Ghost'. blizzard.com. Blizzard Entertainment. September 20, 2002. Archived from the original on October 4, 2002.
  47. ^Van Autrijve, Rainier (July 7, 2004). 'Blizzard Taps Swingin' Ape to work on StarCraft: Ghost'. GameSpy. IGN Entertainment. Archived from the original on September 24, 2008.
  48. ^Kahney, Leander (February 6, 2006). 'Vaporware: Better Late Than Never'. Wired News. Condé Nast. Archived from the original on January 10, 2009.
  49. ^'Blizzard Postpones StarCraft: Ghost Indefinitely'. GameSpy. IGN Entertainment. March 24, 2006. Archived from the original on October 11, 2008.
  50. ^Totilo, Stephen (February 13, 2008). 'Blizzard Explains Why StarCraft: Ghost Wasn't On The DICE Canceled Games List'. MTV. Viacom. Archived from the original on May 9, 2008.
  51. ^Kollar, Philip (September 23, 2014). 'Blizzard cancels its next-gen MMO Titan after seven years'. Polygon. Vox Media. Archived from the original on September 23, 2014.
  52. ^'Early Alpha'. The Evolution of StarCraft. StarCraft Legacy. Archived from the original on October 17, 2007. Retrieved August 26, 2008.
  53. ^'StarCraft – Credits'. Allgame (Rovi Corporation). Archived from the original on May 6, 2011. Retrieved April 3, 2012.
  54. ^'GameSpot's Best and Worst of 1998'. GameSpot (Ziff-Davis). 1999. Archived from the original on October 13, 1999. Retrieved April 3, 2012.
  55. ^'Page 10: The Golden Circle'. GameSpot. Archived from the original on October 4, 2013. Retrieved September 6, 2008.
  56. ^ ab'Joeyray: Blizzard Movie-Making'. 10th Anniversary Celebration. Blizzard Entertainment. Archived from the original on April 18, 2001. Retrieved January 8, 2008.
  57. ^ abMullen, Micheal (May 19, 1998). 'Blizzard Sues Micro Star'. GameSpot. Archived from the original on October 3, 2012. Retrieved June 17, 2008.
  58. ^'Blizzard Wins StarCraft Case'. IGN. November 9, 1998. Archived from the original on January 26, 2009. Retrieved August 27, 2008.
  59. ^Chin, Elliott. 'Preview: StarCraft: Brood War'. GameSpot. Archived from the original on June 22, 2003. Retrieved August 26, 2008.
  60. ^Underwood, Peter; Roper, Bill; Metzen, Chris (1998). 'Credits'. StarCraft: Brood War (manual). Irvine, Calif.: Blizzard Entertainment. pp. 20–21.
  61. ^'Press Release'. StarCraft: Ghost. Blizzard Entertainment. September 20, 2002. Archived from the original on October 4, 2002. Retrieved August 26, 2008.
  62. ^'TGS 2002: StarCraft: Ghost Impressions'. IGN. September 20, 2002. Archived from the original on December 13, 2008. Retrieved August 26, 2008.
  63. ^Adams, David (June 22, 2004). 'Nihilistic Exits StarCraft: Ghost'. IGN. Archived from the original on March 22, 2016. Retrieved August 26, 2008.
  64. ^'FAQ'. StarCraft: Ghost. Blizzard Entertainment. 2004. Archived from the original on July 1, 2004. Retrieved August 26, 2008.
  65. ^'StarCraft 2 Codename Trivia'. Kotaku. July 12, 2007. Archived from the original on May 30, 2008. Retrieved August 26, 2008.
  66. ^Onyett, Charles (May 19, 2007). 'StarCraft 2 Panel Discussions'. IGN. Archived from the original on July 5, 2008. Retrieved August 31, 2008.
  67. ^'StarCraft II: Wings of Liberty'. www.blizzard.com. Blizzard. Archived from the original on June 19, 2017. Retrieved May 22, 2017.
  68. ^'The Music of Mists: an Interview with Russell Brower'. www.worldofwarcraft.com. Blizzard. Retrieved May 22, 2017.
  69. ^ ab'The Music of Mists: an Interview with Russell Brower'. www.worldofwarcraft.com. Blizzard. June 4, 2013. Retrieved May 22, 2017.
  70. ^ abcd'StarCraft soundtrack'. www.blizzard.com. Blizzard. Archived from the original on June 19, 2017. Retrieved May 22, 2017.
  71. ^'Sound Byte: The Music and Sounds of Starcraft II'. www.gamespot.com. Gamespot. Archived from the original on May 14, 2016. Retrieved May 22, 2017.
  72. ^'StarCraft soundtrack'. www.blizzard.com. Blizzard. Archived from the original on June 19, 2017. Retrieved May 22, 2017.
  73. ^ ab'StarCraft: Uprising (eBook)'. Simon & Schuster. Archived from the original on June 5, 2008. Retrieved August 26, 2008.
  74. ^ ab'StarCraft: Liberty's Crusade (Mass Market Paperback)'. Simon & Schuster. Archived from the original on June 5, 2008. Retrieved August 26, 2008.
  75. ^ ab'StarCraft: Shadow of the Xel'Naga (Mass Market Paperback)'. Simon & Schuster. Archived from the original on June 5, 2008. Retrieved August 26, 2008.
  76. ^ ab'StarCraft: Speed of Darkness (Mass Market Paperback)'. Simon & Schuster. Archived from the original on April 2, 2008. Retrieved August 26, 2008.
  77. ^'The StarCraft Archive: An Anthology (Trade Paperback)'. Simon & Schuster. Archived from the original on April 2, 2008. Retrieved August 26, 2008.
  78. ^ ab'StarCraft: Queen of Blades (Mass Market Paperback)'. Simon & Schuster. Archived from the original on June 5, 2008. Retrieved August 26, 2008.
  79. ^ ab'StarCraft Ghost: Nova (Mass Market Paperback)'. Simon & Schuster. Archived from the original on April 2, 2008. Retrieved August 26, 2008.
  80. ^'StarCraft: The Dark Templar Saga trilogy interview with Christie Golden'. Blizzplanet. April 2, 2007. Archived from the original on May 25, 2008. Retrieved August 26, 2008.
  81. ^ ab'StarCraft: The Dark Templar Saga #1: Firstborn (Mass Market Paperback)'. Simon & Schuster. Archived from the original on April 1, 2008. Retrieved August 26, 2008.
  82. ^ ab'StarCraft: The Dark Templar Saga #2: Shadow Hunters (Mass Market Paperback)'. Simon & Schuster. Archived from the original on April 2, 2008. Retrieved August 26, 2008.
  83. ^'StarCraft: The Dark Templar Saga #3: Twilight (Mass Market Paperback)'. Archived from the original on September 10, 2012. Retrieved September 7, 2008.
  84. ^'StarCraft: I, Mengsk (Mass Market Paperback)'. Simon & Schuster. Archived from the original on January 17, 2010. Retrieved September 12, 2008.
  85. ^'New York Comic Con 2008 - Tokyopop Starcraft: Frontline, Starcraft: Ghost Academy, Warcraft Legends & Warcraft: Dragons of Outla'. Blizzplanet. Blizzard Entertainment. April 21, 2008. Archived from the original on May 10, 2008. Retrieved August 26, 2008.
  86. ^'StarCraft Ghost: Nova Pocket Book Sequel'. Archived from the original on December 3, 2013. Retrieved January 24, 2012.
  87. ^ ab'StarCraft is an Amazing Story'. IGN. March 23, 1999. Archived from the original on December 27, 2008. Retrieved August 26, 2008.
  88. ^'Amazing Stories Issue #601'. Amazing Stories. Paizo Publishing. Archived from the original on August 9, 2011. Retrieved September 16, 2008.
  89. ^'New York Comic Con 2008 – Tokyopop Starcraft: Frontline, Starcraft: Ghost Academy, Warcraft Legends & Warcraft: Dragons of Outla'. Blizzplanet. April 21, 2008. Archived from the original on February 18, 2009. Retrieved August 26, 2008.
  90. ^'Wildstorm – StarCraft comic book on 2009'. Blizzplanet. October 10, 2008. Archived from the original on February 8, 2009. Retrieved October 11, 2008.
  91. ^Starcraft Book 1Archived March 2, 2016, at the Wayback Machine DC Comics
  92. ^'Blizzard tackles toys'. IGN. September 1998. Archived from the original on February 3, 2009. Retrieved August 26, 2008.
  93. ^'Blizzard Toys Feature'. GamePro. April 9, 2003. Archived from the original on November 12, 2004. Retrieved September 9, 2008.
  94. ^'1/30 scale Terran marine model by Academy'. Hobby Outlet. Archived from the original on November 30, 2007. Retrieved August 26, 2008.
  95. ^'1/30 scale Zerg hydralisk model by Academy'. Hobby Outlet. Archived from the original on December 26, 2007. Retrieved August 26, 2008.
  96. ^'StarCraft: The Board Game'. Fantasy Flight Games. Archived from the original on June 2, 2008. Retrieved September 9, 2008.
  97. ^'Alternity adventure game: StarCraft Edition'. RPGnet. Archived from the original on January 15, 2009. Retrieved September 9, 2009.
  98. ^'StarCraft heroes in Heroes of the Storm'. Blizzard. Retrieved July 16, 2018.
  99. ^'Heroes of the Storm is getting swarmed by StarCraft stuff this month'. PC Gamer. Retrieved July 16, 2018.
  100. ^'StarCraft Reviews'. GameRankings. Archived from the original on September 21, 2012. Retrieved September 25, 2012.
  101. ^'StarCraft 64 Reviews'. GameRankings. Archived from the original on September 21, 2012. Retrieved September 25, 2012.
  102. ^'StarCraft Reviews'. Metacritic. Archived from the original on August 18, 2010. Retrieved September 25, 2012.
  103. ^'StarCraft 64 Reviews'. Metacritic. Archived from the original on December 31, 2010. Retrieved September 25, 2012.
  104. ^ ab'Insurrection: Campaigns for StarCraft Reviews'. GameRankings. Archived from the original on May 6, 2009. Retrieved August 26, 2008.
  105. ^'Retribution: Authorized Add-on for StarCraft Reviews'. GameRankings. Archived from the original on January 10, 2009. Retrieved August 26, 2008.
  106. ^ ab'StarCraft: Brood War Reviews'. GameRankings. Archived from the original on March 4, 2009. Retrieved January 11, 2008.
  107. ^'StarCraft II: Wings of Liberty Reviews'. GameRankings. Archived from the original on May 1, 2013. Retrieved June 3, 2013.
  108. ^'StarCraft II: Wings of Liberty Reviews'. Metacritic. Archived from the original on August 15, 2010. Retrieved September 25, 2012.
  109. ^'StarCraft II: Heart of the Swarm Reviews'. GameRankings. Archived from the original on June 4, 2013. Retrieved June 3, 2013.
  110. ^'StarCraft II: Heart of the Swarm Reviews'. Metacritic. Archived from the original on August 19, 2010. Retrieved March 26, 2013.
  111. ^'StarCraft II: Legacy of the Void Reviews'. GameRankings. Archived from the original on January 1, 2016. Retrieved January 8, 2016.
  112. ^'StarCraft II: Legacy of the Void Reviews'. Metacritic. Archived from the original on August 19, 2010. Retrieved January 8, 2016.
  113. ^'StarCraft Named #1 Seller in 1998'. IGN. January 20, 1999. Archived from the original on February 4, 2008. Retrieved August 26, 2008.
  114. ^Olsen, Kelly (May 21, 2007). 'South Korean gamers get a sneak peek at 'StarCraft II''. USA Today. Archived from the original on September 29, 2008. Retrieved August 26, 2008.
  115. ^'RETROSPECTIVE: Ten Years of StarCraft'. Edge. April 1, 2008. Archived from the original on May 22, 2012. Retrieved September 6, 2008.
  116. ^Rossignol, Jim (April 1, 2005). 'Sex, Fame and PC Baangs: How the Orient plays host to PC gaming's strangest culture'. PC Gamer UK. Archived from the original on February 2, 2006. Retrieved August 26, 2008.
  117. ^Schiesel, Seth (May 21, 2007). 'To the Glee of South Korean Fans, a Game's Sequel Is Announced'. The New York Times. Archived from the original on May 1, 2011. Retrieved August 26, 2008.
  118. ^Ki-tae, Kim (March 20, 2005). 'Will StarCraft Survive Next 10 Years?'. The Korea Times. Archived from the original on September 27, 2007. Retrieved August 26, 2008.
  119. ^Borland, John; Kanellos, Michael (July 28, 2004). 'Broadband: South Korea leads the way'. CNET. Archived from the original on August 17, 2008. Retrieved August 26, 2008.
  120. ^'Developer Awards'. Blizzard Entertainment. January 1, 2006. Archived from the original on August 14, 2006. Retrieved August 19, 2006.
  121. ^'The Greatest Games of All Time'. GameSpot. 1998. Archived from the original on July 5, 2006. Retrieved September 1, 2008.
  122. ^Emery, Daniel (August 12, 2001). 'PC review: StarCraft: Brood War'. PC Zone. ComputerAndVideoGames.com. Archived from the original on April 3, 2008. Retrieved August 26, 2008.
  123. ^Chen, Jeffrey (June 7, 2002). 'StarCraft: Brood War review'. IGN. Archived from the original on February 4, 2008. Retrieved November 4, 2007.
  124. ^Saggeran, Vik (December 23, 1998). 'StarCraft: Brood War for PC review'. GameSpot. Archived from the original on February 7, 2009. Retrieved November 4, 2007.
  125. ^'Best PC Game'. GameSpot. December 23, 2010. Archived from the original on December 19, 2010. Retrieved December 25, 2010.
  126. ^Bramblet, Matthew (May 18, 2013). 'PlayStation 3 Diablo III Release Date in 2013'. diablo.somepage.com. Archived from the original on August 7, 2013. Retrieved June 3, 2013.
  127. ^Moser, Cassidee. 'StarCraft 2: Legacy of the Void Sells 1 Million Copies In 24 Hours'. IGN. Archived from the original on November 14, 2015. Retrieved November 14, 2015.
  128. ^'GOMTV Global Starcraft II League'. GomTV. December 23, 2010. Archived from the original on December 1, 2010. Retrieved December 25, 2010.
  129. ^Vincent, James (January 24, 2019). 'DeepMind's AI agents conquer human pros at Starcraft II'. The Verge. Retrieved January 27, 2019.

External links[edit]

Wikimedia Commons has media related to StarCraft.

Starcraft Protoss Mission 7

Wikiquote has quotations related to: StarCraft
Retrieved from 'https://en.wikipedia.org/w/index.php?title=StarCraft&oldid=904206901'

Mission 6: Norad II

Objectives:

Protect Battlecruiser Nord II

Bring Raynor and 2 Dropships to Norad II

Move your units west. You will encounter a few Zerg and a Confederate Base. Take the base and set your SCVs to repair the burning buildings. Load the bunkers with three Marines and a Firebat. You may also wish to build a few additional bunkers for base defense. Start building Wraiths and either Goliaths or Marines.

The key to this mission is coordination. There are lots of Zerg Sunken and Spore colonies in between your base and the Norad II. You will need to maneuver your air units in place to disable the Sunken Colonies, then move your ground units in to destroy the Spore Colonies.

NOTE: There are a few troops stationed around the Norad II. There are three Goliaths, six Marines, two Bunkers and two SCVs. Have the Marines get in the bunkers. Use the SCVs to repair the bunkers and the Norad II, then get in the bunkers. Try to keep these forces alive as long as possible.

There are two Zerg bases; one to the north and another further northeast. Both will be heavily defended. Destroying them will cost you in terms of manpower and resources. However, it will stop the attacks on the Norad II, allowing you more time to plan your strategy.

NOTE: There is a ring of colonies around the Norad II, as well as a bunch of Zerglings, Hydralisks, Scourges and Mutalisks. The best approach is from the northeast. There are fewer colonies and mainly Sunken colonies, allowing your Wraiths to clear room for your ground troops to move in and make for the Norad II.

When you are ready, build two dropships, load Raynor into one and bring them to the Norad II. Make sure the path is clear before you do so.

Mission 7: The Trump Card

Objectives:

Bring the Psi Emitter to the enemy base

Kerrigan must survive

Lift the buildings off immediately. Move the now-floating buildings and any nearby units to the south. Fortify your base with Missile Turrets and bunkers. Load each bunker with four Marines. Build as many Goliaths, Marines and Wraiths as you can.

NOTE: You now have access to the Science Station and the Science Vessel. These have a number of abilities. For now, they have an Electro-Magnetic Pulse that eliminates any energy a unit has stored. For instance, it eliminates Wraith cloaking energy, Battlecruiser Yamato Cannon energy or Protoss Shield energy.

NOTE: Both you and the enemy now have access to the awesome Siege Tank. These tanks are powerful while on the move, but can be upgraded with an even more powerful Shock Cannon. Shock Cannons have a long range and extreme power, but can only hit ground targets. Deploying the Shock Cannon also roots the tank to the spot, preventing it from moving. Build at least six Siege Tanks and keep them behind your main assault force. Use them to bombard the enemy base before you send your troop in.

Send your forces east. There is a satellite base/staging area that is lightly defended. Destroying this staging area opens a corridor north, which your forces can use to assault the main Confederate base. Send your troops in to attack as soon as they are ready. Build a dropship once the assault begins. Load the SCV with the Psi-Emitter into the dropship. Send the dropship to the beacon as soon as your forces move past it on their way north. Drop the SCV on the beacon to complete the mission.

Mission 8: The Big Push

Objectives:

Eliminate the Confederate forces

Duke must survive

Move your floating buildings to the northwest. You will find add-ons for each of them already present. Bring the rest of your units forward to the new base. Set up a defensive perimeter with bunkers (four marines to a bunker) and Missile Turrets.

NOTE: You now have access to Nuclear Missiles. You can use a Ghost to paint a target with a laser. This will launch a missile from a silo attached to a Command Center (you are provided with two.) Nukes can take out a huge number of enemy troops and buildings, clearing a large hole in enemy defenses for you. Nukes are the key to completing this mission without huge losses.

Build two Nukes, eight Wraiths and as many Siege Tanks, Goliaths and Marines as you can manage. Research Siege technology and hold your tanks back with your infantry. Use the Nukes to punch a hole in the defense of the base to the northwest. Send your troops in after the nukes go off, using the Siege Tanks to support them. Send your troops to the far northwest corner. There is a large resource cache here that will come in handy if your resources are running low. Bring one of your Command Centers up or build a new one. Make sure to fortify this new base against attack. The enemy will try to take it back.

Use the same strategy for the base to the east. Blast the outer defenses with nukes, soften the defenders up with Siege Tanks, then move in for the kill. Bring General Duke along; Norad II is extremely powerful. Make sure to bring him in with Wraiths. The fighters are expendable; Norad II is not. Sending him in with a Wraith escort helps ensure the Norad II’s survival.

Mission 9: New Gettysburg

Objectives:

Destroy the Protoss Force

All Zerg buildings must survive

Move Kerrigan and your Marines to the northwest corner of the base. There are two ramps that lead up to the Zerg area. Each must be guarded to prevent the Zerg from overrunning your base. Build two bunkers at each ramp. Put 2 Firebats and 2 Marines in each. Make sure they do not touch the ramps; if you research the U-238 Shells upgrade, your Marines will begin firing on Zerg buildings.

Build two more bunkers at the southwest entrance to your base. This is where the Protoss will attempt to enter. Put 3 Marines and a Firebat in each bunker on this end. Build some Missile Turrets along the east edge of your base to prevent Protoss aircraft from entering.

Starcraft

Harvesting the resources here won’t take long. The cache is relatively small, meaning you will have to secure a new one. There is a cache of resources to the southwest. If you save enough, you can just build a new Command Center. If you can’t save enough, just relocate your current Command Center. You will also want to built two bunkers at the southwest ramp. This is the third and final ramp leading up into Zerg territory. It is at the far west end of the map. Plugging this gap and lining their territory with Missile Turrets will pen them in. Now you just need to worry about the Protoss.

The key to this mission is twofold: Battlecruisers and Science Vessels. Battlecruisers are the largest and most expensive Terran units. They are monstrously powerful, but work best when in large groups (six or more.) They also work best when paired with a Science Vessel. The Science Vessel allows you to see cloaked units and, with the EMP ability, lets you instantly disable the shields of any Protoss units and buildings in the blast radius. This will let you cut through Protoss forces in very little time. Make sure you research the Yamato Cannon at the Physics Lab. This powerful addon cannon allows you to destroy air defenses (Missile Turrets, Photon Cannons, Spore Colonies) from a distance and without exposing your Battlecruisers to attack.

Save your resources, built 12 Battlecruisers and 2 Science Vessels. Send them to the south/southeast. There is a Protoss outpost at the far end with a good-sized resource cache. Set up down there if you need more resources. Use your SCVs to repair your Battlecruisers before you send them north for the big fight.

The main Protoss base is heavily fortified, but can easily be overcome with the use of Yamato Cannons and EMP blasts. Destroy aircraft and Dragoons first (Zealots can’t hit your Battlecruisers, so save them for last.) Destroy any Shield Batteries first, as they can recharge the shields of surrounding units. Lay waste to the Protoss base to finish the mission.

Mission 10: The Hammer Falls

Objectives:

Destroy the Ion Cannon

Defense is critical to this mission. There are two entry points to your base: one in the northeast, the other in the southwest. Both must be fortified with 3 bunkers (4 Marines each, research U-238 Shells as soon as possible), 2-4 Siege Tanks (with Siege Tech and shock cannons deployed) and Missile Turrets. Make sure to line the west wall of your base with Missile Turrets as well. Cloaked Wraiths and Ghost nuclear strikes are your primary concern. Defending against these in the early stages is critical to your survival. Build a Satellite Uplink quickly so that you can spot incoming Ghosts.

TIP: Killing a Ghost before the nuke hits will stop the nuke.

Once you’ve got your defenses built, start building your Battlecruiser fleet. It is imperative that you do not send them out before you have all 12 cruisers. Anything less will get picked apart by enemy troops. It is also imperative that you send your cruisers out with a Science Vessel escort (at least 2, preferably 4.) These will detect enemy Wraiths and Ghosts. Ghosts will be your cruiser’s biggest enemy. Their Lockdown ability will nullify your cruisers long enough for the rest of the enemy forces to destroy them. Having the Science Vessel along will allow you to destroy the Ghosts quickly.

Send your cruisers northwest to eliminate the Sons of Korhal base. It is moderately defended and there is an enemy Battlecruiser to the north of your base. Send a couple SCVs to start harvesting the resources at the second site once you take it. Make sure they repair your Battlecruisers and Science Vessels before they do anything else.

Build a Nuclear Silo and a few Ghosts. Use the nukes to soften up the Confederate defenses around their base to the northeast before you send any troops in. The base is surrounded with Missile Turrets and heavy troops, making a direct assault risky, even with 12 Battlecruisers. Once you have softened the defenses up, move in for the kill. Send in a squad of Marines first as a distraction and to occupy any ground units. Send your Battlecruisers in shortly after them. Keep your Satellite Uplink and Science Vessels handy in case your Battlecruisers come under assault from Wraiths or Ghosts.

Repair your ships once again once you have taken the base. Only one more outpost remains: the defenses around the Ion Cannon. They are heavy, to be sure. Several Missile Turrets guard the cannon, as well as a host of troops and several Battlecruisers. Yamato Cannons and some troop landings with Dropships will help thin them out quickly. Attacking from the east is the best option, as it allows you to bypass the western defenses and move straight to the Ion Cannon. Destroy the cannon to complete the mission and finish the Terran campaign.

This post is part of the series: Starcraft Walkthrough

This guide will take you through all the missions in the original Starcraft real-time strategy hit from Blizzard Entertainment. The missions are all linear and although you can play the campaigns in any order you wish, it is highly recommended to play them in order.