Naruto Clash Of Ninja 2 Characters

Posted on

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Naruto: Clash of Ninja 2 for GameCube. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.

Copy Cat Ninja[edit]

When using Sharingan Kakashi, note that he has the ability to copy the opponent's special by pressing A and back on the d-pad. (Note that this does not work with Haku, Neji, or Rock Lee).

Naruto: Clash of Ninja Revolution 2 is the fourth English installment of the Clash of Ninja series and the second installment in the Revolution series. It was released in the US on October 21, 2008, in Australia November 12 2008 and has 35 characters 15 and came out in Europe on February 13, 2009. These are the moves of every character in the game: Naruto: Naruto Uzumaki Barrage Sasuke: Barrage of Lions Sakura: Inner Sakura Kakashi: Lightining Blade. Get the latest Naruto: Clash of Ninja 2 cheats, codes, unlockables, hints. Highlight Haku and press X at the character selection screen for unmasked Haku.

Third Hokage[edit]

Many sites and people say the Third Hokage is a playable character in this game and can be unlocked if you get a rank of Hokage in all playable modes. However this is untrue as Lord Third Hiruzen's data is not even in the game. To anyone wondering, you cannot play as the Third Hokage and anyone who says otherwise is probably lying or think of a diferent game.

Hint - Extended Long Combo[edit]

While playing as Neji you can do a very long combo which you have to press DOWN, B, B, TOWARDS, B, B, A, B, B, B, X.

Nov 20, 2012  With the Dell Client Systems Deployment CAB, an I/T Administrator can perform the following tasks: 1) Use Microsoft Windows OS-based PnP enumeration capabilities to install drivers for applicable devices 2) Create a system-level optimized deployment sequence 3) Setup an appropriate boot control sequence 4) Optimize the deployment of targeted system-specific driver packages. 25 rows  Cab microsoft windows XP Microsoft Windows OS Laptop ConfigMgr Drivers and Software. Dell latitude e6420 check lcd cable.

Hint - Haku with Mask[edit]

When selecting Haku, press the X to get him with his mask on.

Unlockable - Shadow Mode[edit]

Achieve a rank of Jounin on Survival and Time Attack modes.

Hint - Phoenix Flower Jutsu[edit]

While playing as Sasuke with Sharingan with Chakra Gauge full, jump and press X.

Unlockable - Gallery and Music Player[edit]

Available for purchase after unlocking all characters.

Unlockable - Team Battle[edit]

Place first in Survival mode and this mode will appear.

Hint - Long Hair Sakura[edit]

To play long-haired Sakura you must press X when selecting her. If you want long hair and the alternate costume, press Z.

Hint - Orichimaru Tongue Trick[edit]

Orochimaru's special ability is to catch the opponent with his tounge, slams them down, and then uses a seal to stop chakra recovery for the rest of the round. It means your opponent can't use jitsus or substitutions for the rest of the round. It wears off if you used it in the first round and you go to round 2.

Fan Bonus[edit]

If you have a save from the first Naruto Clash of Ninja on the Cube and start CON2 on the same car, the shop will give you a bonus 10,000 to start with.

Hint - Money Laundering[edit]

Well not really laundering, just economizing your money intake. In the start of the game your strongest character is Kakashi. Once you beat story mode you can unlock Guy and Zabuza. You can use one of those strong characters over and over again in one player mode and get 2000 coins with ten fast battles.

From there you can unlock Sharingan kakashi and Mizuki until you have all characters. Believe me it helps. Get first place in survival mode and time attack so you can get attack level four. That makes your attacks stronger and faster to win. Also don't use specials cause it just takes longer to beat opponents.

Hidden Characters[edit]

Get these characters from Anko's Shop.

  • Akamaru: 2,500
  • Gai: 3,500
  • Haku: 3,000
  • Iruka: 2,000
  • Kankurou: 2,500
  • Karasu: 2,500
  • Kyuubi Naruto: 5,500
  • Mizuki: 15,000
  • Neji Hyuuga: 2,000
  • Orochimaru: 50,000
  • Sharingan Kakashi: 7,500
  • Sharingan Sasuke: 100,000
  • Zabuza Momochi: 4,000
Comments
(Redirected from Naruto: Clash of Ninja 2)
Naruto: Clash of Ninja
Genre(s)Fighting, role-playing
Developer(s)Eighting
Publisher(s)D3 Publisher, Tomy, Namco Bandai
Platform(s)GameCube, Wii
First releaseNaruto: Clash of Ninja
April 11, 2003
Latest releaseNaruto Shippūden: Gekitō Ninja Taisen! Special

Naruto: Clash of Ninja, released in Japan as Naruto: Gekitō Ninja Taisen! (NARUTO -ナルト- 激闘忍者大戦!), is a series of 3Dcel-shadedfighting games based on the manga and anime series Naruto by Masashi Kishimoto. They are developed by Eighting and published by D3 Publisher and Tomy. Four games are available for the GameCube, seven for the Wii. Naruto: Clash of Ninja, Clash of Ninja 2, Revolution, Revolution 2 and Revolution 3 are available in the US. Naruto: Clash of Ninja 2, Revolution and Revolution 2 are available in PAL regions. Naruto Shippuden: Clash of Ninja Revolution III was released in Europe on April 9, 2010. All installments, excluding the Revolution series, have been released in Japan.

Each installment of the series has had numerous methods of play with varying types of modes.[1] New games have introduced additional modes that appear in subsequent games. The player directly controls a character taken from the Naruto series, and uses their unique abilities to battle and defeat an opponent.[1] New games in the series include more of the Naruto plotline in a story mode, and it tends to stay true to the source material. As a result, the character selection increases with each installment due to the inclusion of more of the Naruto plotline. With the newer games incorporating Naruto: Shippūden, the second part of the Naruto series, many of the characters have been substantially redesigned, and the selection correspondingly limited. Reactions to early installments were mixed, while later titles have been received more positively, with many praising the simple and easy-to-learn fighting system[2] while others lambasting the fighting system, and the lack of significant unlockable content.[3]

  • 2Naruto: Clash of Ninja/Gekitō Ninja Taisen! (GameCube series)
  • 3Naruto: Clash of Ninja Revolution (Wii series)
  • 4Naruto Shippūden: Gekitō Ninja Taisen! EX (Wii series)

Gameplay[edit]

In each game of the series, the player controls one of many characters directly based on their counterparts in the Naruto anime and manga.[3] As in practically all fighting games, the player then pits their character against another character controlled by the game's AI or by another player, depending on the mode that the player is in.[3] The objective of each game is to reduce the opponent's health to zero using basic attacks and special techniques unique to each character that are derived from the source material.[1] For instance, Naruto Uzumaki can use his signature Shadow Clone Jutsu (影分身の術Kage Bunshin no Jutsu, English manga: 'Art of the Shadow Doppelganger'), and Rock Lee utilizes many of his Strong Fist style techniques.[4] Characters have available a chakra bar, which depletes upon the execution of a special technique. Each game in the series also possesses numerous modes that offer different styles of play. The game's story mode follows the plot from the anime and manga, with a versus mode pitting two players against each other also included.[1] Each game in the series adds new modes, as well as incorporating new features into the game. Early games feature unlocking characters by using a Shop and obtaining money in fights. Most of the games feature an 'Omake' bonus section which contains music, sound effects, and character models.

Naruto: Clash of Ninja/Gekitō Ninja Taisen! (GameCube series)[edit]

Naruto: Clash of Ninja[edit]

Naruto: Clash of Ninja, known in Japan as Naruto: Gekitō Ninja Taisen!(ナルト-激闘忍者大戦!, lit. Naruto: Great Ninja Battle!), is the first installment of the Clash of Ninja series and the first Naruto game released in Japan and North America. It has ten characters and was released in Japan on April 11, 2003.[5] The game was announced along with its sequel, Clash of Ninja 2, on October 27, 2005, for a 2006 release in North America,[6] which was released on March 7, 2006.[5] The game's plot follows from Naruto's graduation from the Academy to the start of the Chunin Exams.

Naruto: Clash of Ninja 2[edit]

Clash of ninja 2 rom
Naruto: Clash of Ninja 2
Developer(s)Eighting
Publisher(s)
  • JP / NA:Tomy
  • EU:Nintendo
SeriesNaruto: Clash of Ninja
Platform(s)GameCube
Release
  • JP: December 4, 2003
  • NA: September 26, 2006
  • EU: November 24, 2006
Genre(s)Fighting game
Mode(s)Single-player, multiplayer

Naruto: Clash of Ninja 2, known as Naruto: Gekitō Ninja Taisen! 2(ナルト-激闘忍者大戦! 2, lit. Naruto: Great Ninja Battle! 2), in Japan, and Naruto: Clash of Ninja European Version in Europe, is the second installment of the series. It was released in Japan on December 4, 2003.[7] It was announced alongside its prequel, Clash of Ninja, for a 2006 release in North America and has 22 characters [6] which was then released on September 26, 2006.[8] The game follows the plot of the series, in story mode, starting from Naruto's graduation from the Ninja Academy until the end of the Chunin exams. The game retains the characters from the first installment and added characters from the Chunin Exam arc. This chapter allows four players to fight in multiplayer at the same time.[9] Unlockable features in this game are acquired by accomplishing certain tasks to add them to the game's shop, and then using money won from fights to buy access to the features.[10]

Naruto: Gekitō Ninja Taisen! 3[edit]

Naruto: Gekitō Ninja Taisen! 3
Developer(s)Eighting
Publisher(s)Tomy
SeriesNaruto: Clash of Ninja
Platform(s)GameCube
Release
Genre(s)Fighting game
Mode(s)Single-player, multiplayer

Naruto: Gekitō Ninja Taisen! 3(ナルト-激闘忍者大戦! 3, lit. Naruto: Great Ninja Battle! 3), is the third installment of this series. The game was announced on August 3, 2004, and released in Japan on November 20, 2004.[11] The game covers the events of the anime from the Chunin Exams to the Search for Tsunade arc. This installment introduces the ability to change forms during combat and gives some characters a second special attack.[11] Also, the game adds on to the tag-team mode from Clash of Ninja 2, granting the player the ability to use team specials.[11] While this game was released exclusively in Japan, it was later given an enhanced port under the name Naruto: Clash of Ninja Revolution with less characters.

Naruto: Gekitō Ninja Taisen! 4[edit]

Naruto: Gekitō Ninja Taisen! 4
Developer(s)Eighting
Publisher(s)Tomy
SeriesNaruto: Clash of Ninja
Platform(s)GameCube
Release
  • JP: November 21, 2005
Genre(s)Fighting game
Mode(s)Single-player, multiplayer

Naruto: Gekitō Ninja Taisen! 4(ナルト-激闘忍者大戦! 4, lit. Naruto: Great Ninja Battle! 4) is the fourth installment of this series. It was released in Japan on November 2005. It covers the events from the Return of Itachi arc to the Sasuke Retrieval arc. The game also introduces the ability for multiple characters to fight one another at once, ranging from a 3-on-3 match to a 4-way brawl.[12] Most noticeably, the game does away with the shop feature, and unlockables are now acquired by simply meeting certain criteria in the game's new Mission mode. Mission mode forces the player to fight increasingly stronger opponents under specific circumstances and with different methods of winning in order to complete each mission. This game was released exclusively in Japan.

Naruto: Clash of Ninja Revolution (Wii series)[edit]

Naruto: Clash of Ninja Revolution[edit]

Naruto: Clash of Ninja Revolution
Developer(s)Eighting
Publisher(s)Tomy
SeriesNaruto: Clash of Ninja
Platform(s)Wii
Release
  • NA: October 23, 2007
  • EU: March 28, 2008
  • AU: May 8, 2008
Genre(s)Fighting game
Mode(s)Single-player, multiplayer

Naruto: Clash of Ninja Revolution is a third installment of the Clash of Ninja series and was released on October 23, 2007 and 20 characters .[13]Clash of Ninja Revolution covers the events of the Chunin Exams arc to the end of the Search for Tsunade arc.[14]Clash of Ninja Revolution is essentially an enhanced port of Naruto: Gekitou Ninja Taisen 3 but uses the same gameplay engine as Gekitō Ninja Taisen! EX.[13] The game utilizes the Nunchuk accessory for the Wii Remote, for basic attacks and for special attacks that require specific movements from both items. [1] The Classic controller and GameCube controller are also compatible with the game. It was nominated as Wii's Best Fighter for 2007.[13]

Naruto: Clash of Ninja Revolution 2[edit]

Naruto: Clash of Ninja Revolution 2
Developer(s)Eighting
Publisher(s)Tomy
SeriesNaruto: Clash of Ninja
Platform(s)Wii
Release
  • NA: October 21, 2008
  • EU: November 12, 2008
  • AU: February 13, 2009
Genre(s)Fighting game
Mode(s)Single-player, multiplayer

Naruto: Clash of Ninja Revolution 2 is the fourth English installment of the Clash of Ninja series and the second installment in the Revolution series. It was released in the US on October 21, 2008, in Australia November 12 2008 and has 35 characters [15] and came out in Europe on February 13, 2009.[16] The game features an original storyline that was never shown in the anime or manga, set after Sasuke Uchiha betrays the Hidden Leaf Village in search of power. In addition, the game introduces new gameplay modes, such as a new Mission Mode with three-hundred missions, with its gameplay as ten missions for each character; and bring back others, such as Oboro mode, now renamed Kumite Mode, among other minor tweaks.[17] All control schemes from the original are available,[18] and the game features a reworked team battle mode, although online play was ruled out in favor of balancing out the characters and perfecting the game's story mode. The game introduces for the North American audience the hand seal mechanism from Naruto Shippūden: Gekitō Ninja Taisen! EX 2, which characters can use to gain chakra or boost their attack power temporarily.[18] It was nominated for Best Fighting Game on the Wii by IGN in its 2008 video game awards.[19]

Naruto Shippuden: Clash of Ninja Revolution 3[edit]

Naruto Shippuden: Clash of Ninja Revolution 3
Developer(s)Eighting
Publisher(s)Tomy
SeriesNaruto: Clash of Ninja
Platform(s)Wii
Release
Genre(s)Fighting game
Mode(s)Single-player, multiplayer

Naruto Shippuden: Clash of Ninja Revolution 3 is the fifth installment in the Clash of Ninja series and is the third installment to Revolution series. It was released in America on November 17, 2009 and on April 9, 2010 in PAL territories,[20][21] as Naruto Shippuden: Clash of Ninja Revolution 3 European Version. Clash of Ninja Revolution 3 covers the Rescue Gaara story arc and features 40 playable characters, and fighting environments as well as Wi-fi multiplayer matches, co-op matches, latent ninja powers and an overhauled combat system.[20] This game has a new feature: the ability to call on your teammate in team battle to help.[22] The PAL version features minor bug fixes, minor character re-balancing and also Japanese voice acting everywhere but for the main menu and the Story Mode cutscenes.

Naruto Shippūden: Gekitō Ninja Taisen! EX (Wii series)[edit]

Naruto Shippūden: Gekitō Ninja Taisen! EX[edit]

Naruto Shippūden: Gekitō Ninja Taisen! EX
Developer(s)Eighting
Publisher(s)Takara Tomy
SeriesNaruto: Clash of Ninja
Platform(s)Wii
Release
  • JP: February 22, 2007
Genre(s)Fighting game
Mode(s)Single-player, multiplayer

Naruto Shippūden: Gekitō Ninja Taisen! EX(ナルト 疾風伝 激闘忍者大戦! EX, lit. Naruto Shippūden: Great Ninja Battle! EX) is the fifth installment of the Clash of Ninja series only for Japan. This game is the first game in the series to be released for the Wii, and was released in Japan on February 22, 2007.[23] The game uses the Wii Remote by waving the controller in different directions, but the GameCube controller and the Wii Classic controller can be used with the game as well. The game takes place during the Naruto: Shippūden series, specifically the Rescue Gaara arc. The game replaces the cast of characters in the previous games with a new set based specifically on the Shippūden series.

Naruto Shippūden: Gekitō Ninja Taisen! EX 2[edit]

Naruto Shippūden: Gekitō Ninja Taisen! EX 2
Developer(s)Eighting
Publisher(s)Takara Tomy
SeriesNaruto: Clash of Ninja
Platform(s)Wii
Release
Genre(s)Fighting game
Mode(s)Single-player, multiplayer

Naruto Clash Of Ninja 2 Best Character

Naruto Shippūden: Gekitō Ninja Taisen! EX 2(ナルト 疾風伝 激闘忍者大戦! EX 2, lit. Naruto Shippūden: Great Ninja Battle! EX 2) is the sixth installment of the Clash of Ninja series only for Japan. It was released on November 29, 2007. This is the first Naruto Shippūden game to feature Sasuke Uchiha as a playable character.[24] All characters are playable in their timeskip forms, while Naruto and Sasuke are also playable in their pre-timeskip forms.[25] Two new features are included in the game. The first, 'Danger Zones', are hazards on stages that can hurt the player's character when encountered (for example, spikes on cliff walls). The second feature included is a new hand seal mechanism, which can be used by the player to raise their character's attack power or chakra, and for some characters, an in-game transformation.

Naruto Shippūden: Gekitō Ninja Taisen! EX 3[edit]

Naruto Shippūden: Gekitō Ninja Taisen! EX 3
Developer(s)Eighting
Publisher(s)Takara Tomy
SeriesNaruto: Clash of Ninja
Platform(s)Wii
Release
  • JP: November 27, 2008
Genre(s)Fighting game
Mode(s)Single-player, multiplayer

Naruto Shippūden: Gekitō Ninja Taisen! EX 3(ナルト 疾風伝 激闘忍者大戦! EX 3, lit. Naruto Shippūden: Great Ninja Battle! EX 3) is the seventh installment of the Clash of Ninja series only for Japan. It was confirmed on August 29, 2008;[26] it was released on November 27, 2008 in Japan. A new mode called 'Hurricane Clash mode' has been added, where players take on hordes of ninja in levels based on the series locations. Another feature was added, called 'Senzai Ninriki', in which players gain a new power when they reach Critical Mode. This game includes an original Naruto: Shippuden story line and the beginning of the Hidan and Kakuzu arc. There is also a tag team mode.

Naruto Shippūden: Gekitō Ninja Taisen! Special[edit]

Naruto Shippūden: Gekitō Ninja Taisen! Special
Developer(s)Eighting
Publisher(s)D3 Publisher, Takara Tomy
SeriesNaruto: Clash of Ninja
Platform(s)Wii
Release
Genre(s)Fighting game
Mode(s)Single-player, multiplayer

Naruto Shippūden: Gekitō Ninja Taisen! Special(ナルト 疾風伝 激闘忍者大戦! Special, lit. Naruto Shippūden: Great Ninja Battle! Special) is the eighth installment of the Clash of Ninja series only for Japan that only features an updated character roster, a substitution bar, and Wi-fi. It was released on December 2, 2010 in Japan.[27]

Playable characters[edit]

The characters in the Clash of Ninja series are directly based upon characters taken from the Narutoanime. Each game introduces a new set of characters, with their appearance and abilities derived directly from the source material. As Naruto Shippuden: Gekito Ninja Taisen! EX and its sequels take place during Naruto: Shippuden, which is two and a half years after the initial storyline, the characters' appearance is significantly different. As such, many characters in the GameCube games differ drastically from their Naruto Shippūden: Gekitō different types Ninja Taisen! EX, EX2, EX3 and Special counterparts. Naruto Shippuden: Clash of Ninja is the first game in the series to feature both post-timeskip characters and their pre-timeskip (PTS) counterparts, with the exception of Naruto and Sasuke in Japan's EX 2 and EX 3.


Character1234[28]EXRevolutionEX 2Revolution 2EX 3Revolution 3Special
Naruto Uzumaki [29][30]2[24][31]2[22]
[32]1[30]1N111[33]1NN
NNN1NN[18]N1[34]N
NNNNNN1N1N1
Sage Mode NarutoNNNNNNNNNN
Sasuke UchihaNNN
Sharingan SasukeN11N11211233
Mangekyo Sharingan SasukeNNNNNNNNNN
Second State SasukeNNNNNNNNN
Sakura Haruno[29][24][31][22]
Kakashi Hatake[29][30][24][35][22][36]
Sharingan Kakashi[32]1[30]1[37]1111111
Anbu KakashiNNNNNNNNN
SaiNNNNNN[38]N[36]
YamatoNNNNNN[38]N[36]
Rock Lee[39][30][18][22]
Eight-Gates LeeN1111111111
Neji HyugaN[40][22]
TentenNN
Might GuyN[40][31][22]
Choji AkimichiNNNN[18]
Shikamaru NaraN[39]N[31][41]
Ino YamanakaN[39]NN[42]NN
Asuma SarutobiNNNNNN[38][43]
Kiba InuzukaN[39]NN[18]
AkamaruN[32]NNNNNNN
Shino AburameNNN
Hinata HyugaN[39]N
Awakened HinataNNNNNN[44]N11
Kurenai YuhiNNNNNNN[43]
Gaara (Fifth Kazekage)N[39][31]
KankuroN[40][31]
CrowN[32]NNNNNNN
TemariNN[31]
BakiNNNNNNN[45]
JiraiyaNN[30]N[33][22]
OrochimaruN[32]N[38]
Tsunade (Fifth Hokage)NN[30]N[31][22]
Granny ChiyoNNNNNNNNN[22]
Hiruzen Sarutobi (Third Hokage)NNNNNNNNN
Minato Namikaze (Fourth Hokage)NNNNNNNNNN
Iruka Umino[40]NNNNNNN
MizukiN[32]NNNNNNN
Anko MitarashiNNNNN[44]N[46]
Curse-Mark AnkoNNNNNNNNN11
Killer BeeNNNNNNNNNN[36]
Eight-Tailed BeeNNNNNNNNNN1
Ay (Fourth Raikage)NNNNNNNNNN[36]
Yugao UzukiNNNNNNN
KomachiNNNNNNNNN
TowaNNNNNNNNN
Zabuza Momochi[40]NNNNNNN
Haku[40]NNNNNNN
Itachi UchihaNN[24][31][22]
Kisame HoshigakiNNN[22][36]
True SasoriNNNNNN[24]N
Sasori in HirukoNNNNN[24]N
DeidaraNNNNN[24]N
HidanNNNNNNNN
KakuzuNNNNNNNN
JiroboNNNNNNNNNN
KidomaruNNNNNNNNNN
Sakon and UkonNNNNNNNNNN
TayuyaNNNNNNNNNN
KimimaroNNNNNNNNNN
Kabuto YakushiNNNNN
BandoNNNNNNNNN
KaguraNNNNNNNNN

Notes:

1.^ This marks an in-game transformation of said character.
2.^ This marks a character playable in both post and pre-timeskip forms.
3.^ Sharingan (写輪眼, lit. 'Copy Wheel Eye', English manga: 'Mirror Wheel Eye') is always active.

Reception[edit]

Clash of Ninja has received mixed reactions from critics. Metacritic, a website that compiles scores from numerous video game publications, gave Clash of Ninja a 72/100.[47]IGN lauded the game's battle system as 'very balanced, amazingly quick, and still a lot of fun.'[2] In addition, IGN commented on Clash of Ninja's 'impressive visuals' and 'strong audio.'[2] Conversely, GameSpot provided a more negative review, deriding the game's different modes as 'seriously boring and predictable,' as well as criticizing the lack of significant differences in the playing style of the game's characters.[3]G4's X-Play gave Clash of Ninja two out of five stars, lambasting the fighting engine as 'ridiculously basic,' and 'shallow.'[48] It also criticized the lack of a story or use of cutscenes or extras.[48]GameSpy also commented on this, noting that 'considering the charm of the source material, [the game] is really a disappointment.'[49]

Critical reaction for Clash of Ninja 2 has been similar to its predecessor, with mixed opinions from critics. Metacritic compiled a 'universal score' of 74/100 from 22 reviews for Clash of Ninja 2.[50]X-Play criticized the game for its limited two-player game and similar fighting styles of the characters. They did, however, praise the game's four-player mode and animation, commenting that it '[nailed] the look of the cartoon characters,' and referred specifically to the characters' special techniques animation as 'remarkably impressive.'[51] IGN agreed with this assessment, noting the game's 'sharper look' and 'overall depth.'[52] GameSpot, echoing its sentiments with Clash of Ninja, called the fighting system 'simple,' to the point that it made the game's expanded roster 'irrelevant,' and the game 'not very satisfying to play.'[53] Although GameSpot remarked favorably on the game's 'high-energy Japanese-themed background music,' it criticized the 'obnoxiously repetitive' voice acting, and its constant presence in the game. GameSpot went on to remark that Clash of Ninja 2 'ultimately [did] little to improve upon the original,' and felt more reminiscent of an 'upgraded game than a true sequel.'[53] IGN heavily disagreed, claiming that although the game was similar to the original, it had a 'ton of added depth' in the fighting system and character options.[52] IGN lauded the game's characters' 'depth and complexity' as 'awesome,' and 'a blast to play.'[52] GameSpy focused on the game's four player multiplayer, comparing it to the best-selling Super Smash Bros. Melee and that it was a 'recipe for plenty of fun.'[54] Like its predecessor, Clash of Ninja 2 achieved the 250,000 unit sales benchmark, earning it a spot in Nintendo's Player's Choice games.[55]

Naruto Clash Of Ninja 2 Character List

As with previous incarnations of the series, Clash of Ninja Revolution received a high score from IGN, who noted the game as 'fun whether you're a fan of the anime or not', and went on to name it the best Wii fighting game to date, giving it an 8.4 as the final score.[56] The publication Nintendo Power gave Clash of Ninja Revolution a 7 out of 10, calling the game a mere roster update from previous versions.[57] However, Metacritic gave the game, just like the previous games on their site, 'mixed or average reviews' with a 74/100 from 23 critics.[58]

Nintendo Power also gave the sequel, Clash of Ninja Revolution 2, an 8 out of 10 for its new modes and refreshed gameplay, and also called Clash of Ninja Revolution 2 the 'best Naruto fighting game for Nintendo to date.'[59]IGN gave the game an 8.2 out of 10, saying 'new characters, new stages, same feel. Fans will love it, but not everyone will want to buy it all over again.'[60] Like Naruto: Clash of Ninja and Clash of Ninja Revolution, Clash of Ninja Revolution 2 received 'mixed or average reviews' on Metacritic with a critic's score of 74/100[61]

Naruto Clash Of Ninja 2 Character List

IGN gave Clash of Ninja Revolution 3 an 8 out of 10, praising game to have the most balanced cast of characters and best game mechanics of the series. IGN also criticized Story Mode and laggy online play.[62] However, Metacritic gave this game 'mixed or average reviews' with on a score of 74/100 (similar to Clash of Ninja 2, Clash of Ninja Revolution, and Clash of Revolution 2) from 22 critics.[63]

See also[edit]

References[edit]

  1. ^ abcdTorres, Ricardo (2006-02-24). 'Naruto: Clash of Ninja Updated Hands-On'. GameSpot. Retrieved 2007-09-08.
  2. ^ abcBozon, Mark. 'Naruto: Clash of Ninja Review'. IGN. Retrieved 2007-07-18.
  3. ^ abcdDavis, Ryan (2006-03-21). 'Naruto: Clash of Ninja Review'. GameSpot. Retrieved 2007-07-18.
  4. ^Bozon, Mark (2006-02-24). 'Naruto: Clash of Ninja'. IGN. Retrieved 2007-09-08.
  5. ^ ab'Naruto: Clash of Ninja - Game Profile'. IGN. Retrieved 2007-07-24.
  6. ^ abSurette, Tim (2006-09-01). 'More Naruto coming to North America'. GameSpot. Retrieved 2007-07-18.
  7. ^'Naruto: Clash of Ninja 2 - Game Profile'. IGN. Retrieved 2007-07-25.
  8. ^'Naruto: Clash of Ninja 2 - Game Details'. GameSpot. Retrieved 2007-07-23.
  9. ^Casamassina, anaMatt (2006-02-14). 'Naruto: Clash of Ninja Interview'. IGN. Retrieved 2007-07-23.
  10. ^Bozon, Mark (2006-07-26). 'Hands-on: Naruto: Clash of Ninja 2'. IGN. Retrieved 2007-09-23.
  11. ^ abcIGN Staff (2004-08-03). 'Naruto: Clash of Ninja 3 Announced'. IGN. Retrieved 2007-07-24.
  12. ^Bernsten, Andreas Misund. 'Naruto: Gekitō Ninja Taisen! 4 Review'. Gamershell.com. Retrieved 2007-09-23.
  13. ^ abcCasamassina, Matt (2007-05-31). 'Naruto: Clash of Ninja Revolution'. IGN. Retrieved 2007-07-25.
  14. ^'Naruto: Clash of Ninja Revolution Wii movies'. GameSpot. 2007-07-13. Retrieved 2007-08-27.
  15. ^'Australian Wii game releases'. IGN. Archived from the original on 2009-04-13. Retrieved 2009-04-19.
  16. ^'Preview: NARUTO: Clash of Ninja Revolution 2'. Electronic Theatre. September 9, 2008. Archived from the original on June 30, 2009. Retrieved 2015-11-14.
  17. ^McInnis, Shaun (2008-06-23). 'Naruto: Clash of Ninja Revolution 2 Hands-On'. GameSpot. GameSpot. p. 1. Retrieved 2008-06-24.
  18. ^ abcdefBozon, Mark (2008-06-17). 'Hands-on Naruto: Clash of Ninja Revolution 2'. IGN. IGN. p. 2. Archived from the original on 2008-06-24. Retrieved 2008-06-19.
  19. ^'IGN Wii: Best Fighting Game 2008'. IGN.com. 2008-12-18. Retrieved 2008-12-19.
  20. ^ ab'Naruto Shippuden: Clash of Ninja Revolution 3'. Takara Tomy. Archived from the original on August 30, 2009. Retrieved September 9, 2009.
  21. ^'Naruto Shippuden: Clash of Ninja Revolution 3 European Version'. Nintendo. Retrieved March 8, 2010.
  22. ^ abcdefghijkl'Naruto Shippuden: Clash of Ninja Revolution 3 First Impressions'. GameSpot. Retrieved July 16, 2009.
  23. ^'Naruto: Clash of Ninja Revolution - Game Profile'. IGN. Archived from the original on 2012-04-15. Retrieved 2007-07-25.
  24. ^ abcdefghV-Jump (in Japanese). Shueisha. 2007. pp. 54–55.
  25. ^'Archived copy'. Archived from the original on 2011-07-11. Retrieved 2007-11-26.CS1 maint: Archived copy as title (link)
  26. ^Morcos, Antoine (2008-08-29). 'Naruto Shippuden Gekito Ninja Taisen EX 3 first pics'. gamekyo. Retrieved 2009-07-03.
  27. ^'Gekitō Special Official Website' (in Japanese). Takara Tomy. Archived from the original on September 16, 2010. Retrieved September 18, 2010.
  28. ^Tomy, ed. (2005). Naruto: Gekito Ninja Taisen 4 Japanese instruction manual (in Japanese). Tomy. p. 5.
  29. ^ abcBozon, Mark (2006-09-29). 'Naruto: The Complete Fighter Profile - Page 1'. IGN. Retrieved 2007-07-25.
  30. ^ abcdefgAlfonso, Andrew (2004-09-26). 'TGS 2004: Naruto Gekito Ninja Taisen! 3 Hands-on'. IGN. Retrieved 2007-07-25.
  31. ^ abcdefghi'IGN - Naruto: Clash of Ninja Revolution 2 Images'. IGN. IGN. 2008-06-03. Archived from the original on 2008-06-07. Retrieved 2008-06-19.
  32. ^ abcdefBozon, Mark (2006-09-29). 'Naruto: The Complete Fighter Profile - Page 4'. IGN. Retrieved 2007-07-25.
  33. ^ abNintendo Power; volume 230, pg. 32-33.
  34. ^'Naruto Revolution 3, Nine-Tailed Transformation image'. IGN. October 12, 2009. Retrieved October 13, 2009.[permanent dead link]
  35. ^'Naruto.TOMY-USA.COM - Naruto: Clash of Ninja Revolution 2'. Tomy. D3 Publisher. Archived from the original on 2009-02-21. Retrieved 2009-07-01.
  36. ^ abcdef'Naruto Shippuden: Gekitou Ninja Taisen Special Killer Bee'. October 2, 2010. Retrieved October 2, 2010.
  37. ^Tomy, ed. (2005). Naruto: Gekito Ninja Taisen 4 Japanese instruction manual (in Japanese). Tomy. p. 33.
  38. ^ abcdGoNintendo.com - Naruto Shippuden: Gekito Ninja Taisen EX 2 Famitsu scanArchived 2012-02-08 at the Wayback Machine
  39. ^ abcdefBozon, Mark (2006-09-29). 'Naruto: The Complete Fighter Profile - Page 2'. IGN. Retrieved 2007-07-25.
  40. ^ abcdefBozon, Mark (2006-09-29). 'Naruto: The Complete Fighter Profile - Page 3'. IGN. Retrieved 2007-07-25.
  41. ^'IGN Video: Naruto Shippuden: Clash of Ninja Revolution 3 Nintendo Wii Video-Tenten Shippuden(Tag Battle)'. Archived from the original on November 7, 2012. Retrieved July 18, 2009.
  42. ^'Naruto.TOMY-USA.com'. TOMY USA. Tomy. 2008-07-11. Archived from the original on 2012-04-01. Retrieved 2008-07-11.
  43. ^ ab'Naruto: Clash of Ninja Revolution 2 'Forest' gameplay'. GameVideos.com. GameVideos.com. 2008-06-24. Archived from the original on 2013-01-02. Retrieved 2008-06-25.
  44. ^ ab'Naruto: Clash of Ninja Revolution 2 'Four Player' gameplay'. GameVideos.com. GameVideos.com. 2008-06-24. Archived from the original on 2013-01-02. Retrieved 2008-06-25.
  45. ^'Magazine Scan'. Retrieved May 25, 2009.
  46. ^'Revolution 3 Ranking Image'. IGN. October 12, 2009. Retrieved October 13, 2009.
  47. ^'Naruto: Clash of Ninja GameCube Critic Reviews'. Metacritic. Retrieved 2019-03-12.
  48. ^ ab'Naruto: Clash of Ninja Review'. X-Play. Archived from the original on 2007-03-26. Retrieved 2007-07-22.
  49. ^Vasconcellos, Eduardo (2006-03-21). 'Naruto: Clash of Ninja Review'. GameSpy. Retrieved 2007-07-18.
  50. ^'Naruto: Clash of Ninja 2 Critic Reviews'. Metacritic. Retrieved 2019-03-12.
  51. ^Smith, D.F. 'Naruto: Clash of Ninja 2 Review'. X-Play. Archived from the original on 2007-01-19. Retrieved 2007-07-24.
  52. ^ abcBozon, Mark (2006-09-22). 'Naruto: Clash of Ninja 2 Review'. IGN. Retrieved 2007-07-24.
  53. ^ abDavis, Ryan (2006-09-28). 'Naruto: Clash of Ninja 2 Review'. GameSpot. Retrieved 2007-07-24.
  54. ^Villoria, Gerald (2006-10-09). 'Naruto: Clash of Ninja 2 Review'. GameSpy. Retrieved 2016-01-04.
  55. ^'Naruto: Clash of Ninja 2 Reaches Sales Milestone'. GameSpot. 2006-04-03. Retrieved 2007-07-23.
  56. ^Bozon, Mark (2007-10-19). 'IGN - Naruto: Clash of Ninja Revolution Review'. IGN. Retrieved 2007-10-22.
  57. ^Nintendo Power magazine, volume 222, page 84
  58. ^metacriticCoNRReview'>'Naruto: Clash of Ninja Revolution Critic Reviews'. Metacritic. Retrieved 2019-03-12.
  59. ^Nintendo Power magazine, volume 235, page 102
  60. ^Mark Bozon (October 20, 2008). 'Naruto: Clash of Ninja Revolution 2 Review'. IGN Wii. Retrieved 2008-11-03.
  61. ^'metacriticCoNR2Review'>'Naruto: Clash of Ninja Revolution 2 Critic Reviews'. Metacritic. Retrieved 2019-03-12.
  62. ^Ryan Clements (November 12, 2009). 'Naruto Shippuden: Clash of Ninja Revolution 3 Review'. IGN. Retrieved November 14, 2009.
  63. ^'metacriticCoNR3Review'>'Naruto Shippuden: Clash of Ninja Revolution 3 Critic Reviews'. Metacritic. Retrieved 2019-03-12.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Naruto:_Clash_of_Ninja&oldid=904702873'